Decal rendering [DX11] @specialisthun
Decal rendering [DX11]  @specialisthun
Uploaded February 2015 | Updated September 2026, 9 hours ago
Decals rendered in a deferred pass, in screen space. Scene information comes from a G-buffer, decals are rendered as boxes, projected onto the scene, then clipped against the box. No geometry manipulation is required in this technique.
Decal rendering [DX11]Envprobe MSAACPU and GPU physicsFPS sample - sniper rifleDynamic character demoWicked Engine - Voxel GI [C++][DX11]FPS sample - bloodPaint Tool UpdatesSparse texture debugDecals on transparencyVideo decoding [WIP]64K x 64K virtual textures
János Turánszki |

Decal rendering [DX11]

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