Wicked Engine - Capsule collision test @specialisthun
Wicked Engine - Capsule collision test  @specialisthun
Uploaded April 2020 | Updated September 2026, 9 hours ago
The new capsule collision implementation works without using the physics engine. It is a simple method to control a character by gameplay code. It robustly handles collisions with other capsules and triangle meshes.
Accompanying blog post: turanszkij.wordpress.com/2020/04/26/capsule-collision-detection
Music: Blue Smoke - Atelier Ayesha ost
Wicked Engine - Capsule collision testWicked Game Engine [C++][DX11]Billboard grass - geometry shader (DX11)Nsight 5.3 Tutorial - DX11 - Debugging and profilingFootprint decalsUnderwater transition 2Decal rendering [DX11]Envprobe MSAACPU and GPU physicsFPS sample - sniper rifleDynamic character demoWicked Engine - Voxel GI [C++][DX11]
János Turánszki |

Wicked Engine - Capsule collision test

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