Uploaded December 2025 | Updated September 2026, 15 hours ago
This covers some parts of the December 2025 release: terrain spline improvements, grass particle optimizations, envmap refresh rate and some other things. Also: Mac OS version is now in development!
Website: wickedengine.net
Forum: wickedengine.net/forum
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Itch: turanszkij.itch.io/wicked-engine
Follow me on X: twitter.com/turanszkij
This covers some parts of the December 2025 release: terrain spline improvements, grass particle optimizations, envmap refresh rate and some other things. Also: Mac OS version is now in development!
Website: wickedengine.net
Forum: wickedengine.net/forum
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Itch: turanszkij.itch.io/wicked-engine
Follow me on X: twitter.com/turanszkij
![Wicked Engine - Editor [C++][DX11]
An editor for my game engine, using my custom gui, written in C++. It is open source and available on github: https://github.com/turanszkij/WickedEngine Wicked Engine - Editor [C++][DX11]](https://i.ytimg.com/vi/iMluDH8oaFg/mqdefault.jpg)




![Anisotropic voxel clipmaps [WIP]
Working on big updates to Wicked Engines voxel GI, now it supports anisotropic voxels and clipmaps.
Anisotropic voxels means each voxel has a directionality, so voxel resolution doubles 6 times, once for each face of a cube. Sampling the anisotropic structure requires 3 texture lookups instead of one.
The clipmap is a voxel cascade structure, each level covers a twice as big area compared to the previous level, while using the same resolution. Only one clipmap is updated per frame, so the result lags a bit.
The performance is currently very slow, this will need to be solved before competing the update. Anisotropic voxel clipmaps [WIP]](https://i.ytimg.com/vi/kDJA2Yif4fs/mqdefault.jpg)




