Anisotropic voxel clipmaps [WIP] @specialisthun
Anisotropic voxel clipmaps [WIP]  @specialisthun
Uploaded December 2022 | Updated September 2026, 17 hours ago
Working on big updates to Wicked Engine's voxel GI, now it supports anisotropic voxels and clipmaps.
Anisotropic voxels means each voxel has a directionality, so voxel resolution doubles 6 times, once for each face of a cube. Sampling the anisotropic structure requires 3 texture lookups instead of one.
The clipmap is a voxel cascade structure, each level covers a twice as big area compared to the previous level, while using the same resolution. Only one clipmap is updated per frame, so the result lags a bit.
The performance is currently very slow, this will need to be solved before competing the update.
Anisotropic voxel clipmaps [WIP]Dominant light direction probes test1000 barrels - Jolt PhysicsStatus Update 2021Random Dungeon Generator script - Wicked EngineWicked Adventure SamplePlaying with lights in Wicked engineEnvironment probe updating featuresDDGI voxelized probe refinementRain cloudsWicked Engine - Forward+ Rendering [C++][DX11]Wetness maps
János Turánszki |

Anisotropic voxel clipmaps [WIP]

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