Rendering Breakdown - Bioshock @specialisthun
Rendering Breakdown - Bioshock  @specialisthun
Uploaded September 2017 | Updated September 2026, 13 hours ago
A short rendering breakdown of Bioshock. This is the HD remastered version for PC, released in 2016. This is a good candidate to present the traditional forward rendering pipeline.
Rendering Breakdown - Bioshock200 dynamic shadows[Wicked Engine] Adding OpenImageDenoiseWicked Engine - GPU Particles [C++][DX11]Wicked Engine devlog: 2025-12-07Wicked Engine - Editor [C++][DX11]Animation RetargetingWetness maps - rainVideo area lightsFPS sample - island demoAnisotropic voxel clipmaps [WIP]Dominant light direction probes test
János Turánszki |

Rendering Breakdown - Bioshock

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER