Uploaded December 2024 | Updated September 2026, 1 day ago
Grillers! Easy peasy at Gone Fission Hydroplant, if you know what you're doing. I get myself in to position, call for the others, and start blasting. With the Luna Blaster, I can hit the Grillers well enough, but it is invaluable if I focus on the Smallfry. So I do that too. There are a couple of casualties, and one inkling out of position, but the wave goes pretty smoothly from my point-of-view.
I get the .52 Gal next for a standard wave. The only real problem to start with is a squidmate suggesting we drag the early bosses closer to the basket. That's a fair point, but also they aren't that far away, and at the higher levels it's best to splat, dunk, and move on. I'm happy with what we're doing. As for moving on, I am tempted towards a Lid, but a Flyfish and Stinger are bigger threats. If only I could chew through the Cohocks quicker. I get there, and the Stinger is splatted. I make a bit of a mess of the Steelhead, but I manage to loose a Splat Bomb at the Flyfish before escaping. I loop back and revive a less lucky squidmate, before splatting two Drizzlers with missiles, and spotting another splatted squidmate. I head up a Fish Finger, splat it and a Lid, then help out with eggs that we still need. We get there. On to the final wave!
It's low tide, so down to the shore we go. I don't get my aim in against the Lid, despite a few attempts, so I splat a Flyfish instead. Eventually. A Drizzler disappointingly doesn't get hit by its missile, so I move back to the basket, reviving a squidmate, splatting a Maws, a Drizzler, and heading up a Fish Finger. A Lid is a better target up here than on the ground, and I have eggs to throw. I also splat a Drizzler long range, almost splat another Lid, and splat a Steelhead. If it weren't for the Flyfish targeting me, I'd stay up here longer. I use one Dolphin to splat a pink Drizzler, and a second to try to splat everything else, if only the Steelheads played along. Never mind, they don't last long, leaving eggs that we can't collect quickly enough. But we've done it, and I survived the whole Run. But can I survive a Boros?
I have the relatively puny Splattershot Nova for the extra wave. I'm sure it will be fine, particularly if we mostly have to deal with Flippers, whose landing patches are easy to ink for the Nova. And maybe we kinda do. A Drizzler gets in the way, but one egg for three is a good trade, and the eggs we are getting are hitting Boros right in the mouth-bomb. Despite my staying out of trouble, a couple of squidmates aren't as lucky. A Splat Bomb sorts them out, and I can get back to splatting Flippers. Not that I need to, as Boros is really weak, and I can't even get one more throw on it. Suck it, Boros. Woomy!
Grillers! Easy peasy at Gone Fission Hydroplant, if you know what you're doing. I get myself in to position, call for the others, and start blasting. With the Luna Blaster, I can hit the Grillers well enough, but it is invaluable if I focus on the Smallfry. So I do that too. There are a couple of casualties, and one inkling out of position, but the wave goes pretty smoothly from my point-of-view.
I get the .52 Gal next for a standard wave. The only real problem to start with is a squidmate suggesting we drag the early bosses closer to the basket. That's a fair point, but also they aren't that far away, and at the higher levels it's best to splat, dunk, and move on. I'm happy with what we're doing. As for moving on, I am tempted towards a Lid, but a Flyfish and Stinger are bigger threats. If only I could chew through the Cohocks quicker. I get there, and the Stinger is splatted. I make a bit of a mess of the Steelhead, but I manage to loose a Splat Bomb at the Flyfish before escaping. I loop back and revive a less lucky squidmate, before splatting two Drizzlers with missiles, and spotting another splatted squidmate. I head up a Fish Finger, splat it and a Lid, then help out with eggs that we still need. We get there. On to the final wave!
It's low tide, so down to the shore we go. I don't get my aim in against the Lid, despite a few attempts, so I splat a Flyfish instead. Eventually. A Drizzler disappointingly doesn't get hit by its missile, so I move back to the basket, reviving a squidmate, splatting a Maws, a Drizzler, and heading up a Fish Finger. A Lid is a better target up here than on the ground, and I have eggs to throw. I also splat a Drizzler long range, almost splat another Lid, and splat a Steelhead. If it weren't for the Flyfish targeting me, I'd stay up here longer. I use one Dolphin to splat a pink Drizzler, and a second to try to splat everything else, if only the Steelheads played along. Never mind, they don't last long, leaving eggs that we can't collect quickly enough. But we've done it, and I survived the whole Run. But can I survive a Boros?
I have the relatively puny Splattershot Nova for the extra wave. I'm sure it will be fine, particularly if we mostly have to deal with Flippers, whose landing patches are easy to ink for the Nova. And maybe we kinda do. A Drizzler gets in the way, but one egg for three is a good trade, and the eggs we are getting are hitting Boros right in the mouth-bomb. Despite my staying out of trouble, a couple of squidmates aren't as lucky. A Splat Bomb sorts them out, and I can get back to splatting Flippers. Not that I need to, as Boros is really weak, and I can't even get one more throw on it. Suck it, Boros. Woomy!
![Splatoon 3: Its the shots you miss in Splat Zones [15(3)-4, Splat Charger]
Im back with the Splat Charger, and wondering if maybe I should have picked it up again between A and S ranks. After my first dozen shots, Im thinking I ought to have done, but I manage to redeem myself a little by splatting the Splattershot chasing me across the Splat Zones. I get back to my little perch and accidentally find someone hiding on the wall, making me clean them up a bit. Another pinkling is around, and I cant help but think theyll be coming up the inside wall. And they do. I grab a drink, clean up more walls, and see another pinkling coming up one. A squidmate splats them, which is good, but I also hear inky sounds behind me. I run away, and head up a wall to see a Zipcaster I managed to avoid.
I whip out an Ink Vac to protect me from a pinkling in our Splat Zone, and they run far enough away that I have to aim the inksplosion elsewhere. It hits someone, which is good, but I find myself alone, so I run away too. I probably should have run backwards, and not to the pink Splat Zone, but those are just details. I risk a super-jump back to my ledge, and get quickly squished by the Flingza Roller, and so next take the slow way around the back, made slower by not being able to hit a wall. I pop up on the top of the back wall, miss a shot or two, but get a couple of splats, while also being a good super-jump beakon for my squidmates.
Weve lost the lead, but theres plenty of time left to regain it, and we at least stop the pinklings score for a bit. I miss some more shots, and dont even manage to grab a drink this time, before a Zipcaster splats me easily. That buffer we added to the pink score is helping us now. At least a Beakon has been planted neatly behind the back wall, making my return quicker, not that I can hit a stationary pinkling launching Tenta Missiles. How embarrassing. Almost as bad as squidding right in to a Splat Bomb.
I super-jump back to a Beakon, actually hit a pinkling this time, but not hard enough to splat them, and instead rely on my old friend the Splat Bomb. It does the trick. I then chase a pinkling around the Splat Zones with my laser sight, only managing to splat them when they are properly stuck in our ink, but they all count. And we are still struggling with the Splat Zones. An Ink Vac helps keep me safe, while stopping further onslaught, and bags me two more splats, which is nice. I run away from Tenta Missiles, go back to green Splat Zones, and sadly mis-time a Splat Bomb drop for a pinkling coming up a wall.
With thirty seconds to go, we have the Splat Zones, but a long way to go with them. My squidmates push ahead, doing well to suppress the pinklings, while I stick to the back. I think thats a good place for me. I also hear the Flingza Roller nearby. Theyre coming up the wall, and this time my Splat Bomb is perfectly timed. Theyre splatted, and the Splat Zones remain green. I even splat the Zipcaster in the other Splat Zone to help keep our score ticking over. It feels now or never, in the final ten seconds, and thats when my squidmates complete the pinkling Wipeout. Nice! I think its worth a little dance, as we dont need to do much more to secure the victory. But we do need to do a little bit more, and missing the shot on the Splattershot Jr before they can pop a Bubble is unfortunate, particularly as we only lose by a single point. Ah well, good battle, everyone. Splatoon 3: Its the shots you miss in Splat Zones [15(3)-4, Splat Charger]](https://i.ytimg.com/vi/pCmcZvZtCRg/mqdefault.jpg)

![Splatoon 3: Glowflies go smoothly in Salmon Run [41-39-36, 33/1324]
Still gotta ink the walls when its high tide. Its more important, in fact! They need to be inked in case you get booped off the turf and need to cling to the wall in desperation. But theres only so much you can do when water surrounds you, so Im soon splatting Maws and Scrappers before ignoring a Stinger to ink more walls. I fluff splatting a Steelhead, so clamber up a Fish Finger to avoid its headbomb before trying again. Then its an easy Flipper, some eggs, and focussing on a Drizzler or two, a silly Snatcher getting in the way of the second one. A dash across the turf to help with another Steelhead, finishing with a Drizzler and some last-second egg throwing, with a bit of showboating, being the only inkling up, and were heading to the second wave.
Im happier with an L-3 Nozzlenose in my hands, even with Glowflies. Everyone seems to know the drill, at least, with the only real problem being needing to find time and space to get eggs in to the basket. We suffer a couple of splattings, but the difficult wave is actually pretty well handled, and we sail through to the final wave.
The tide comes in again, leaving me less room to dodge-roll with the Dualie Squelchers, which will be interesting. I manage it nicely with the first Fish Finger, but the second has too many Chum wandering around. I leave it for a Stinger, and, as it turns out, another Fish Finger, both of which I splat comfortably. Im left with no ink for a Flyfish, though, so I splat just one bin before retreating. I get my timing a bit wrong to splat a Steelhead, and end up squidding up an empty Fish Finger for some short sanctuary. I see two squidmates huddling together in their rubber rings and drop down to help them out, before getting splatted myself by so many Flyfish missiles. Some Specials are being deployed and, when revived, I use mine too, only to land and recklessly dodge-roll backwards right in to more trouble. But its fine. We surpassed quota and completed the wave to finish a pretty decent Run. Woomy! Splatoon 3: Glowflies go smoothly in Salmon Run [41-39-36, 33/1324]](https://i.ytimg.com/vi/phDRA1eMsRg/mqdefault.jpg)
![Splatoon 3: Panic with the Rainmaker [21(7)-4, Custom Wellstring V]
Im continuing my Wellstring Odyssey, and dont do too badly getting a neat double-splat to start the battle, even if my back is turned to a third inkling. Were a little on the back foot, or so it seems. A bit of defensive shooting has the green team occupied while squidmates dash across the Pump Track to take the lead, and hit the first checkpoint. I linger back a bit, hoping to support the push, but all the inklings just run away from me. At least I stop the Rainmaker when it starts to come back, and I hold our turf fairly well.
The Rainmaker is dropped again, and with some free turf I move up. A squidmate grabs it and makes another push, which I try to support from behind again, but I really havent got the hang of the range of the Wellstring yet, most shots dropping short. I stick around to get another splat, but the Rainmaker is heading in the other direction. I track back and apply some pressure, which stops the Rainmaker briefly. The battle continues on the green teams ledge, and with the Rainmaker there our progress looks paused. But I remember how to get to it.
I get to our ink rail and jump across to the Rainmaker before it resets. Its not much of a benefit, as I have to drop off the rail as the green pressure builds, and head back past where the Rainmaker would reset to. But at least the impasse has been broken, even as a Hammer cracks my squishy head. I return to recover some turf, only for squidmates with the Rainmaker to surge away again, which is good, but I have to catch up. I rush around the corner, and try not to get in our E-litre 4Ks way, so rush forwards inadvisedly, where maybe I make a minor difference. Either way, I get splatted again.
My squidmates keep the push going, and almost make it to the podium. A super-jump back looks like a bad idea, and not entirely possible as everyone is splatted before I can do so. I have a hunch, though, and head along the ink rail to the ledge again. Sure enough, the green team head that way, and their predictability bags us a Wipeout and easy access to a dropped Rainmaker. I get confused by the different layout of the Pump Track, not seeing the block I used to climb, and not remembering quickly enough that I can jump from the sealed checkpoint to the shortcut. Oops! Still, I get quite far without green team interference going the long way, and run down the clock a little.
I super-jump back to the action, surprised that I land safely, and lose track of things. Its not a problem, and I just create a bit of a distraction behind the lines before catching up. We end the battle protecting the Rainmaker in the central turf, neatly securing the victory, if not the dunk that was mildly possible. Woomy! Splatoon 3: Panic with the Rainmaker [21(7)-4, Custom Wellstring V]](https://i.ytimg.com/vi/q-WIgzSoiJ4/mqdefault.jpg)
![Splatoon 3: End-of-wave basket stuffing in Salmon Run [43-42-42, 41/700]
My squidmates are inking the walls! How wonderful. I do my bit, of course, and even accidentally drag a Scrapper back to the basket. A couple of Flippers pose little problem too, and a couple of us take on a Stinger, Steelhead, and Flyfish without fuss. A Steel Eel gets angry about being led on a merry chase, but thats not our fault, then its on to a bit of egg delivering, before focussing on the bosses once more. I choose splatting a Flipper over a Snatcher, the latter only having two eggs anyway, and help out with a Scrapper with its back to me. Then its the end-of-wave race to stuff the basket to make it look like we didnt scrape through.
The tide comes in for the second wave, which poses a real threat to my having dodge-rolling Tetra Dualies. My first few rolls are fine, though, and its missing a jump that makes me nearly hit the drink. I manage to dodge-roll in-and-out of a Lids shield too, which is handy, but I get stuck in ink and dont think to roll when Flyfish missiles rain down. Im revived and get to a safer position, where I help splat a Drizzler, moving on to a Lid. A Scrapper should be straightforward enough, and I dodge-roll to get my firing rate up, only to roll backwards in to a Steel Eel. So it goes. Im revived and just about get away from some Smallfry, but the difficult shot at the far Flyfish bin doesnt land, the Splat Bomb sinking in to the water. But thats okay, as were back to stuffing the basket in the final seconds.
On to the final wave, and I get more Dualies, these ones Dapples. At least the tide has gone out, so Im less likely to roll in to water. That doesnt stop me aiming for a Stinger, right on the edge of the water, but I survive. I help with a Flipper and get out of the way of a Steel Eel thanks to a Lid, only to realise my Dapple Dualies cant reach to the Lid next to us. I get ladled for my slowness, but it doesnt really hurt. A Big Shot has appeared, so I head that way and make things easier by turning in to a Kraken, which really cuts through the bosses. I probably should use a second as two more Big Shots appear, but an Inkstrike flies in anyway. Eggs start flying towards the basket from the Big Shot cannon, and realising three of us are here motivates me to head back to the basket, where there really are eggs everywhere. Another final few seconds of basket-stuffing, and we complete the wave with a pretty decent tally. Woomy! Splatoon 3: End-of-wave basket stuffing in Salmon Run [43-42-42, 41/700]](https://i.ytimg.com/vi/q2WgrlThKWQ/mqdefault.jpg)
![Splatoon 3: Setting a decent score with a semi-squad in Eggstra Work [21-85-48-52-41, 63/1616]
My first attempt at this Eggstra work was with four randos, cos Im a rando too sometimes, and we bagged 162 Golden Eggs. Not terrible, and I had no previous experience to work on. The shift changed, and Reecey became availably, looking for squids. I hopped in to their squad, they seemed happy to have me, and we got to work. I got the Sloshing Machine, because I forgot you could choose. I was certainly happier with that than the Hydra Splatling for my first attempt, and really didnt want the Rapid Blaster.
This is our second run as a squad. The first easily beat my initial record, and there seems to be more room for improvement. Nothing much happens in the first wave, but its not meant to. As I am still new to this, I keep splatting Chum on the left rather than splatting the Drizzler on the right before it lands. But that doesnt hinder the squad in any way. The second wave is more important. The squad knows where the Goldie appears, which is good. Reecey knows how to use the Hydra Splatling, which is excellent. And we all have a good feel for holding back until the Goldie is closer to the basket. The squad also keeps the Goldie coming, rather than waiting for eggs to be dunked first. That lets us get a nice tally for the wave.
The third wave, and the first low-tide wave. The squad is happy luring the first few bosses, although I think the Rapid Blaster could head down to the coast to splat the Stinger a little sooner. Still, we splat bosses efficiently, keep the eggs hitting the basket, and dont suffer from many splattings. Another decent result, and we head back down to low tide for the Cohock Rush. We do well to balance being in cannons with collecting eggs, and quite how I escape a panning in the middle of a clutch of Cohocks is beyond me, but Im happy with it. It was a bit of a waste of time for one egg, though, and hopefully I make up for it by splatting a Maws by the basket. One last flurry of egg throwing, and we are on to the final wave.
Im still learning, so am pretty much treating the Run like any other, although I try to pay attention to my squidmates calls, which helps us splat the first Drizzler before landing. But then Im in to the mayhem of multiple Flyfish, somehow detangling myself from that to get nibbled by a Maws. I am revived and do well to hit the Steelhead to splat a couple of Snatchers too, but then get smacked in to the water by a Cohock. All this time in my rubber ring is time not spent collecting eggs. But at least the eggs are going in the basket, and as time runs down we prioritise that over splatting bosses. That almost puts an early end to the Run, but I manage to stay out of trouble for once to see us to the end, where we record a new high score. Woomy! And it feels like we can do better. Splatoon 3: Setting a decent score with a semi-squad in Eggstra Work [21-85-48-52-41, 63/1616]](https://i.ytimg.com/vi/q2hlVgmcHwc/mqdefault.jpg)
![Splatoon 3: Desperate defence in Tower Control [21(6)-6, Range Blaster]
Mmm, Tiramisu. And sinabär, a new Salmon Run buddy on the other team! Go easy on me maybe? I have my Range Blaster, to try to keep out of trouble, and thats what I do to start, only pushing up to try to catch a super-jumper. Not even my Range Blaster has that kind of range. The Carbon Roller appears a bit too close, but thankfully is scared away. I hide from their Trizooka and throw out a Wave Breaker that catches the Bloblobber as their aim their Killer Wail my way. Its all kicking off! The Tower looks clear, so I move up, only to be nearly splatted by the Carbon Roller, who thankfully has aim like mine. I get away, they get splatted, and I move up again to put some blasty pressure on the ledges.
I splat the bucket, which is good, and although the Tower stalls my squidmates get more splats that lets the push continue. I apply some forward pressure, which then needs to hit the sides, and I take over on the Tower as a squidmate is splatted. I keep riding as the battle rages behind me, although the Trizooka comes close to hitting me. I drop off, splat the culprit, and although the Tower comes our way, a bit of neat splatting and dodging lets me get back on again and keep things moving. A missed shot, however, sets me up for a splatting from sinabär.
My squidmates recover the Tower and the turf looks a healthy pink, so I super-jump back. I try to provide some rear cover, which doesnt quite work at first, then gets a splat, then stalls as the green team take control of the Tower. I jostle for position, and nearly get myself sorted, only to be undone by a Burst Bomb. So it goes. The green team approach the first checkpoint, but we have that corner covered, and their attack is repelled.
I see the bucket drop down the side and splat them, and wait for more opportunity. It looks to come with the Carbon Roller, but I get lucky with some poor aiming on both sides, helped out by a tasty dessert. Meanwhile, the Tower trundles on. I drop a Wave Breaker, and take over on the Tower, the Wave Breaker creating some room to move. I see the bucket coming and still miss them badly, which is unfortunate. Thankfully, they miss me too, and I get to ride the Tower a little longer. The same happens with the Bloblobber, except this time Im saved by a Dolphin, only to be splatted as I get back on the Tower. Still, we have a big lead, and theres not much time left in the battle.
The green team clears the Tower and recovers it, thanks to a Wipeout from us pushing for the knockout, and starts riding it back our way as we enter overtime. Defence should be straightforward with this time track to play with, and yet I still throw myself recklessly at the Tower before we even have any splats. There was no point in doing that! Instead, the green team get splats, and more time on the Tower.
I realise we have time, so I take some of it to look around. The Carbon Roller pushing forwards needs splatting, so I try to do that, and dont manage it, so as another Killer Wail comes in, I do what I can and throw a Suction Bomb at the Tower. Fortunately, that does half the job, clearing the Tower! Unfortunately, the green team get right back on. But its interesting to see that the Carbon Roller jumps off the Tower again, just when they need to stay on it, and an enterprising squidmate seizes it for the team, and the victory. Woomy! Splatoon 3: Desperate defence in Tower Control [21(6)-6, Range Blaster]](https://i.ytimg.com/vi/qKXRwx3iUho/mqdefault.jpg)
![Splatoon 3: Steady progress in Tower Control [14(4)-5, Range Blaster]
An early exchange of bombs keeps both teams at bay, although the orange team are keen to get on to the Tower anyway. I sit back, looking for opportunity, before thinking about moving forwards. A drink gets my attention, but I still dont go far. Thats okay, as my squidmates do some splatting and get the Tower moving. I switch blocks and briefly play with the Squiffer, before getting closer to the Tower, where an opportunistic shot hits the Dapple Dualies. The Tower gets quite orangey, but I hop on to keep the push going, which doesnt seem entirely sensible even if I do get a few steps further to the goal. Maybe I could have kept my head down.
Argh! Something bit me! No, Im okay. A Splatterscreen provides good cover to hit the flank, where one inkling drops in front of my blaster, and two more snuggle close together. Nice! If only I had moved away from the Chicken. Still, a Wipeout is good for progress, and I super-jump to the Tower where again I am a touch slow to react. At least I necked a drink first. We find ourselves on the wrong side of a Wipeout, but with the Tower in orange turf, I think well cope. I hit the flank again, trying to be cautious about it too, but its just the wrong time to do it.
The orange team start increasing their score, the cads, even if it is far from threatening our lead. I move around the side and start shooting, and missing so many shots. But I hit a couple, and stay safe, which is something. My squidmates recover the Tower and push again, which I would like to help with, but Id like a drink more. And I cant reach! Finally, my thirst is quenched. I nip across the side, launch a Wave Breaker, and stop the Tower retreating too far. Falling off was not part of the plan.
Riding the Tower, I see trouble coming, and hop off at a good time. We get some splats and the pressure is relieved enough to hop back on. Or so I think! It wasnt. I ride the rail for a slightly quicker return, and help a squidmate being double-teamed by the Squiffer and Splattershot Jr, who we splat away as a duo ourselves. My squidmate shows their thanks by splatting the Douser Dualies, which is lovely of them. And thats another Wipeout. We ride the Tower and grab a drink each, and focus our attention on covering fire. It seems to work, the Tower moving forwards, with aa isolated skirmishe elsewhere in our favour.
I head the Tacticooler jingle, but see it up on the opposition ledge. Can I still get a drink? Yes, I can! Suitably refreshed, I saunter towards the Tower, getting a splat just as the orange team clear my squidmates from it. Thats cool, I can take over. Or just leave a Suction Bomb for the Dapple Dualies to find. That leaves only the Squiffer, and we trade a miss or two each before the Tower hits the goal. Woomy! Splatoon 3: Steady progress in Tower Control [14(4)-5, Range Blaster]](https://i.ytimg.com/vi/qQ_cKJAlz3s/mqdefault.jpg)
![Splatoon 3: Trying the Wellstring V in Splat Zones [10(2)-3, Custom Wellstring V]
Im giving the new Wellstring V a go, opting for the kit of the Custom version. I kinda dig the Tri-stringer, and am interested in how this one feels. And it feels really good. I like the different shooting modes, even if Ill constantly get my timing wrong, and how much it inks. Its range is compromised a bit, but it needs to be if it doesnt want to completely overshadow the Tri-stringer. Then again, having been given the Tri-stringer in Grizzco recently, I dont think I can go back to it after battling with the Wellstring. It just feels like a better weapon to me.
As for this battle, it is my first with the Wellstring and I havent worked out how best to use it, or what it can do. And having a couple on the other team makes competing for the Splat Zones trickier. I get some confidence after surviving the Rapid Blaster, though, and move to the central column after a while, but a couple of rampaging Hammers spooks me and I hide. I hide just when the Rapid Blaster comes looking for me, and I dont think they expect me to be at their toes. I am happy with that splat, but less happy missing my jump back to our ledge, something the Heavy Edit Splatling punishes me for.
I return to blue Splat Zones, and a Wellstring coming for me. I almost do okay in applying pressure and avoiding them, but they pull out a Hammer just as my momentum carries me in the wrong direction to leap the gap. So it goes. Another short outing the next time as well, as I focus on the Wellstrings to the right, only for the Rapid Blaster to get me stuck in ink and follow-up with a splat. Thats the kind of splat that I find frustrating, but never mind. Here I go again, showing more care about the central column, and using the full charge of the Wellstring to my advantage. This time, the Rapid Blaster doesnt get to make the jump.
I do well to keep the column clear, and a Wave Breaker catches out an inkling. I manage to avoid the Rapid Blaster trying to flank me too, and that also lets me spot the Heavy Edit Splatling dropping down at the side. I keep an eye on them, even if not really doing too much directly, but as the Splat Zones are yellow and stay that way I feel okay to do it. I switch angles again after that, and even push forwards as our position hold strong. I throw a Wave Breaker on to the other teams ledge, and finally remember my Point Sensor sub weapon, just when no one needs it.
With my squidmates applying pressure on the blue ledge, and a couple of decent splats from me, almost turning in to a triple, the blue team struggle to get close to the Splat Zones, and we secure a knockout victory. Woomy! Splatoon 3: Trying the Wellstring V in Splat Zones [10(2)-3, Custom Wellstring V]](https://i.ytimg.com/vi/r9JcYY7IvS4/mqdefault.jpg)
![Splatoon 3: Grappling with Grillers in Salmon Run [33-28-36-xs, 21/1380]
Gotta ink those walls! Gotta splat the Smallfry too, if you have a Roller, which I do. Oh, and watch out for the Grillers maybe? Fifteen seconds in and were down to one squid. A nicely tossed Splat Bombs gets us back up, and I focus properly, splatting the Grillers first, and taking care of the Smallfry for everyone else. I still get splatted, because we remain a bit of a shambles, but an Inkjet revives us, before I run away, luring the Grillers away from the basket and the eggs. I take one for the team, which apparently the team dont realise and get splatted too, but we meet quota and just about survive the wave.
The second wave gives me the Splattershot Jr, so I can properly ink the walls. I let a squidmate splat one Fish Finger, which seems to take a while, and I move on to the second. I look to stay up there to splat a Flyfish in peace, but a Stinger has other ideas, and I have to move on. I help splat the Stinger, a Maws, drop a Snatcher, and manoeuvre to redirect a Drizzlers missile back its way. A Steelhead is lingering, a squidmate needs help, and more Maws appear. We have too many Flyfish, though, so I try to help there, only to find myself alone. No problem, I throw a Splat Bomb and drop a Splashdown on top of an obstinate squidmate waddling away from me. That clears some turf, but its still a bit hectic, and we need eggs. I get splatted by a Chum next to the basket, but my now-revived squidmates make sure we hit quota.
On to the third wave, and we get more room to move. But the skies go dark again, and we have Glowflies. After Grillers, Im not sure about this. But Im talking to two squidmates, and call them across, before showing them about the two-ledge hop that helps ease some pressure. We have a Flingza Roller too, which is pretty powerful here, but our rando has it, and isnt quite as au fait with the slow drag required for optimum performance. We can work with it. Maybe all the leaping isnt that efficient, instead of splatting all the salmonids, but it gives time to offload eggs, which is ultimately what we need, and after a bit of initial confusion we sail through the wave. Nice!
But its not over, as Horrorboros is sighted! I have no idea whats happening to start, but soon get in to the swing of things, and fall off the ledge. That just puts me closer to the eggs, if not Horrorboros. But moving to Boros finds more bosses, which means more eggs. I have to splat them, though, which I try to do, making a bit of a meal of things. All the while, Boros just flies overhead. I get back in to range, and do the classic move of throwing a Splat Bomb and not an egg, but never mind. I reorientate myself, get one egg on target out of five, and, I think its fair to say, almost forget I have a Splashdown. But I remember, and start hitting my egg throws, and with time running down I just start blasting at the mouth-bomb. Coupled with an squidmate hitting with an actual egg, its just enough to get us a single silver scale. Woomy! Splatoon 3: Grappling with Grillers in Salmon Run [33-28-36-xs, 21/1380]](https://i.ytimg.com/vi/rAnDyJM9hkU/mqdefault.jpg)
![Splatoon 3: Sloshing for the Snipewriter in Splat Zones [20(7)-5, Tri-slosher]
Inking our Splat Zone seems like a good start, but unless we can do something about the Snipewriter on the perch we wont score much. As it happens, a squidmate gets to the charger first, which is fine by me, and its only moments later before we have both Splat Zones captured, and the purple team have a negative score. Nice! Tidying up a bit and pushing forwards has my running dangerously in to the Aerospray, which I somehow survive. I move from there to where the Snipewriter has positioned themselves, only to be beaten to the splat again, which is also fine, so I drop down and tend to the Splat Zones. We lose them for a moment, which is enough to give us a buffer, and in trying to recapture them I run in to the S-Blast 91. I think I was on borrowed time anyway.
I return to splat the .96 Gal away, but really push my luck by simply charging forwards to an unreachable Snipewriter, rather than using any guile whatsoever. I get splatted, of course. I return to splat the S-Blast 91 on landing their B-bomb, and this time try to be a bit more subtle about pushing forwards. It gets where I was targeted, which is good, but when I do push forwards I slosh too hopefully for too long, and the returning S-Blast 91 splats me in revenge. At least the Splat Zones are yellow, and our score is ticking over.
In trying to keep the Splat Zones yellow I get run over by a Reefslider, which is unfortunate, and before we know it were pushed back deep in our turf, unable to make much progress. I tease this way and that, and try to find a way forwards. Getting a splat helps, and a squidmate helps protect me with a second. The Snipewriter looks vulnerable after that, and they become the third splat. After that, the Splat Zones need some attention, which I do for one of them, but turn my attention towards the returning purple team. I scramble up the perch, miss the Aerospray, and flop back down, where I find them.
The Splat Zones are yellow again. I take a brief break, which looks like hiding. It also finds me the S-Blast 91, which is unlucky for them, but I still cant reliably hit the Snipewriter on their home perch. I retreat, and turn back as a squidmate whips out a Trizooka. They get a good splat, some Toxic Mist slows down another inkling to be splatted, and despite the Aerosprays moves I manage to catch up and splat them too. We ink the Splat Zones, getting our score ticking over again, and I push forwards to apply some pressure. That doesnt work too well when I wait for the S-Blast 91 to finish launching their B-bomb, and another inkling comes along to splat me. So it goes.
Were close to winning the battle when the purple team turn the Splat Zones around. I slink along the side to return with some measure of stealth. It seems to work, as I manage to splat one inkling below me and just about dodge the withdrawing Snipewriter. Inking the Splat Zones puts us back in a winning position, and pushing forwards finds the Aerospray looking in the wrong direction. The Snipewriter is looking at me, but I just give them a few sloshes to let me get away more than anything, and finally splat them up there. Nice! A squidmate saves me from the S-Blast 91, which is nice, and after that I just enjoy the view for a bit, as time ticks down. Woomy! Splatoon 3: Sloshing for the Snipewriter in Splat Zones [20(7)-5, Tri-slosher]](https://i.ytimg.com/vi/rLHNpJDMAb4/mqdefault.jpg)