RNG plays Pokémon Red via 8F or memory editing (Red/Blue)  @ChickasaurusGL
RNG plays Pokémon Red via 8F or memory editing (Red/Blue)  @ChickasaurusGL
Evie (ChickasaurusGL) 🌺 | "RNG plays Pokémon Red" via 8F or memory editing (Red/Blue) @ChickasaurusGL | Updated October 2024, 3 hours ago.
RNG plays Pokémon Red via 8F or memory editing (Red/Blue)Counter works for Special Hidden Power moves (Generations II/III, Generation III version)Loss of OT Gender marker data (Pokémon Crystal w/Generation I)Map 255 (FF)s encounter table (map accessed with arbitrary code execution) (Pokémon Red and Blue)Coin Case music box, a cool coincidence (Pokémon Gold and Silver EN only)Saffron City guard jingle skip (Red/Green/Blue JP)Invalid facing direction arbitrary code execution in Pokémon YellowGlitch Super Game Boy palette command 0x5E (Pokémon Yellow)Day-Care experience flaw (possibility of losing experience) (Generation II)Generation I glitch Pokémon to Generation II equivalent trade Pokémon guide (and for Shiny hunters)Itemfinder doesnt read nearby map connections (Generation I) (design flaw)Perpetually diagonally moving Pokémon sprites x)

"RNG plays Pokémon Red" via 8F or memory editing (Red/Blue) @ChickasaurusGL

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