Perpetually diagonally moving Pokémon sprites x)  @ChickasaurusGL
Perpetually diagonally moving Pokémon sprites x)  @ChickasaurusGL
Evie (ChickasaurusGL) 🌺 | Perpetually diagonally moving Pokémon sprites x) @ChickasaurusGL | Uploaded September 2021 | Updated October 2024, 1 hour ago.
Yay~ (It's explained in the BGB window in the video. ^^;)
Well earlier today I had this funny idea of making Red move randomly on the screen, I got something close to that. With work, we could make cool animations. For now, it's just half an overworld sprite moving in a diagonal pattern. Enjoy.



Root code for modified OAM source:

2101D02100D0FAD3FF222104D0222101D0FAD3FF222104D07EC6082C22216DD33E7F223EDA22C9
Perpetually diagonally moving Pokémon sprites x)Cable Club Link Battle desynchronisation caused by two leading ????? (FF) in the party (Gold/Silver)Automatic walking caused by glitch subroutine at 0E:6BF8; sound bank 0x0E (Pokémon Yellow EN VC)Pokémon Yellow infrared support proof of concept: Mew with remote control (arbitrary code execution)Celadon City Pokémon Center void lady (Pokémon Red/Green JP)Different handling for additional Unown letters in the Pokémon Kristall (DE)/Cristallo (IT) introExit Start menu momentary corruption glitch specific to Ice Path (04:6652 StartMenu.Exit) (Crystal)Vaporeon learnset and teach engine flaw renders Mist as a Day Care only move (Pokémon Yellow)Unusual hybrid animation engine flaw pertaining to Battle Tower Smeargle error trap (Crystal JP)Prototype alpha Pokémon anime ending Hyakugojuuichi (ED Type C) Hirokazu Tanaka (Lost Tapes album)Item 33 quantity and item 34 (map block source) is applied after battle (minor) (Generation I)Change Fossil/Ghost MissingNo. base stats/header to all 255 arbitrary code execution (Generation I)

Perpetually diagonally moving Pokémon sprites x) @ChickasaurusGL

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