Uploaded October 2023 | Updated September 2026, 2 weeks ago
I beat the game, all the shrines, and the first four temples without the paraglider. I also got all the treasure chests in the shrines. This video shows some highlights of the challenge. I mostly show the shrines, since you can get just about anywhere in the overworld by using flying machines; see clips 8 and 9. Apart from the shrines shown in this video, there are others where using the paraglider is the most obvious solution, but they can be solved with a simple Ultrahand + Recall combo or another technique shown here.
1. You can drop into a chasm without dying by holding onto a climbable object. I used a log here since trees are ubiquitous, but other objects can be used. A piece of ruins rubble is well suited because it tends not to rotate while falling. As this clip shows, a log can rotate, so it helps to climb around in such a way that you're holding onto a vertical section. Otherwise, you can lose your grip and take fall damage. There are several other ways to drop into chasms without dying: Fall into water, use a fairy to heal yourself, or wear all three pieces of glide gear upgraded to level 2 in order to get the Impact Proof bonus, which prevents all fall damage. Once you have Impact Proof, it's by far the most convenient option, but because it takes some time to get the gear and upgrade it, it's good to have alternatives.
2. Kiuyoyou Shrine. This one is easy once you realize that you can walk on the spikes.
3. Runakit Shrine. Grind and walk up the rails to reach the top.
4. Morok Shrine. This was the very first surface shrine I attempted in my first playthrough. I didn't have the paraglider yet, and I wondered why Nintendo made such an early shrine so hard. The first two parts can be done by giving yourself some horizontal momentum when you boost. Returning to the central area from the side involves taking a fall, but I think landing on slightly higher ground (rather than in the well for the orb) reduces the damage a little. After getting the treasure chest, you can break your fall on the lamps in order to get back down safely. As mentioned above, Impact Proof prevents all fall damage, which makes this and other shrines, plus movement in general, much easier.
5. Mayaumekis Shrine. The enhanced aerial movement of the glide set makes this one straightforward.
6. Mayamats Shrine. Although you cannot use portable Zonai devices or Autobuild in shrines, you can fuse Zonai devices to your equipment outside a shrine, then bring it inside with you. Using this trick to bring rocket shields into shrines is very useful. Here, I cross the large gap easily using a rocket jump. Bringing the orb back across the gap is also pretty easy: just use an Ultrahand + Recall combo.
7. Gatakis Shrine. This is perhaps the trickiest shrine to beat without the paraglider. I used a number of rocket jumps to get through. The second rocket jump involves landing on a pretty small platform. I found the speed of the entire glide set excessive, so I only equipped one piece for this jump.
8. I also beat the Legend of the Great Sky Island quest, which normally involves using the paraglider and the Zora Armor. The steward construct says that you can't stand on ground other than the top of the temple, but a Zonai device apparently doesn't count as "ground". So, you can fly by a torch, use Recall to bring your flying machine backwards, and shoot the torch while standing on the machine. Incidentally, using Recall like this is an excellent way to refill your energy; I never consumed a Zonai Charge in this challenge.
9. The Colgera battle was the hardest part of the challenge. The first phase is easy, but in the second phase, he launches tornadoes that will knock you down if they hit. I tried various strategies involving springs, but I couldn't get above Colgera. Ultimately, I found that I could avoid the tornadoes with careful flying. While I was diving through the weak point, either I misjudged my position or Colgera moved, but I almost missed. Luckily, I bounced up off of Colgera's body and was able to try again. This clip shows one hit from the second phase; the other two hits are very similar. After finishing the challenge, I learned that you can damage Colgera with arrows. That would probably be much easier.
I beat the game, all the shrines, and the first four temples without the paraglider. I also got all the treasure chests in the shrines. This video shows some highlights of the challenge. I mostly show the shrines, since you can get just about anywhere in the overworld by using flying machines; see clips 8 and 9. Apart from the shrines shown in this video, there are others where using the paraglider is the most obvious solution, but they can be solved with a simple Ultrahand + Recall combo or another technique shown here.
1. You can drop into a chasm without dying by holding onto a climbable object. I used a log here since trees are ubiquitous, but other objects can be used. A piece of ruins rubble is well suited because it tends not to rotate while falling. As this clip shows, a log can rotate, so it helps to climb around in such a way that you're holding onto a vertical section. Otherwise, you can lose your grip and take fall damage. There are several other ways to drop into chasms without dying: Fall into water, use a fairy to heal yourself, or wear all three pieces of glide gear upgraded to level 2 in order to get the Impact Proof bonus, which prevents all fall damage. Once you have Impact Proof, it's by far the most convenient option, but because it takes some time to get the gear and upgrade it, it's good to have alternatives.
2. Kiuyoyou Shrine. This one is easy once you realize that you can walk on the spikes.
3. Runakit Shrine. Grind and walk up the rails to reach the top.
4. Morok Shrine. This was the very first surface shrine I attempted in my first playthrough. I didn't have the paraglider yet, and I wondered why Nintendo made such an early shrine so hard. The first two parts can be done by giving yourself some horizontal momentum when you boost. Returning to the central area from the side involves taking a fall, but I think landing on slightly higher ground (rather than in the well for the orb) reduces the damage a little. After getting the treasure chest, you can break your fall on the lamps in order to get back down safely. As mentioned above, Impact Proof prevents all fall damage, which makes this and other shrines, plus movement in general, much easier.
5. Mayaumekis Shrine. The enhanced aerial movement of the glide set makes this one straightforward.
6. Mayamats Shrine. Although you cannot use portable Zonai devices or Autobuild in shrines, you can fuse Zonai devices to your equipment outside a shrine, then bring it inside with you. Using this trick to bring rocket shields into shrines is very useful. Here, I cross the large gap easily using a rocket jump. Bringing the orb back across the gap is also pretty easy: just use an Ultrahand + Recall combo.
7. Gatakis Shrine. This is perhaps the trickiest shrine to beat without the paraglider. I used a number of rocket jumps to get through. The second rocket jump involves landing on a pretty small platform. I found the speed of the entire glide set excessive, so I only equipped one piece for this jump.
8. I also beat the Legend of the Great Sky Island quest, which normally involves using the paraglider and the Zora Armor. The steward construct says that you can't stand on ground other than the top of the temple, but a Zonai device apparently doesn't count as "ground". So, you can fly by a torch, use Recall to bring your flying machine backwards, and shoot the torch while standing on the machine. Incidentally, using Recall like this is an excellent way to refill your energy; I never consumed a Zonai Charge in this challenge.
9. The Colgera battle was the hardest part of the challenge. The first phase is easy, but in the second phase, he launches tornadoes that will knock you down if they hit. I tried various strategies involving springs, but I couldn't get above Colgera. Ultimately, I found that I could avoid the tornadoes with careful flying. While I was diving through the weak point, either I misjudged my position or Colgera moved, but I almost missed. Luckily, I bounced up off of Colgera's body and was able to try again. This clip shows one hit from the second phase; the other two hits are very similar. After finishing the challenge, I learned that you can damage Colgera with arrows. That would probably be much easier.








![Silo [Modded: No Timer] DLTK Slappers Only 1:53:35
In this video, I play a modified version of the game that disables the timer in Silo. Details on the mod are here:
https://forums.the-elite.net/index.php?msg=489632
For a description of DLTK Slappers Only, see my Surface 2 video:
http://www.youtube.com/watch?v=SL3_jHJkmJM
I cut out most of the chopping from this video because its very boring to watch. I also sped up a few other boring, repetitive parts. An unabridged version is here:
https://www.youtube.com/watch?v=WdRddZd9Md4
Ive always thought that without the timer, Silo would be a fairly easy level on DLTK and could maybe even be beaten Slappers Only. I decided to give it a try by using a mod that disables the timer. Sure enough, the level was pretty simple and didnt take many attempts. Most of the run is self-explanatory, but one thing I should mention is the door leading from Ourumovs hallway to the catwalk next to the final room. Guards are unable to open this door; I think its the only door in the level with this property. They can warp through it if you unload them, but they dont seem to do so very consistently. To give them a better chance to warp, I run all the way back to the beginning of the level. For the first guard that got stuck behind the door, this worked and he was able to warp through. But the second guard refused to warp, so I had to open the door myself (which I prefer to avoid because its somewhat dangerous).
Unfortunately, there is a strange visual artifact in this video: two horizontal bars move up the screen before looping around to the bottom. While I was playing, I thought something was wrong with my TV, but when I checked the recording I saw that the bars were there too. Im not sure what caused this problem, since I used the exact same setup for my Surface 1 run a few days ago and that video turned out fine. I can only guess that the problem is somehow related to the power supply, since it seemed to get worse when my air conditioner was running (the size and darkness of the bars varied considerably on my TV, even though in the recording they look consistent the whole time). At least this problem turned up while I was playing a goofy category instead of something more serious.
EDIT: It appears that the problem was caused by the AC adapter I was using for my S-video splitter. I replaced the AC adapter and the horizontal lines disappeared. Silo [Modded: No Timer] DLTK Slappers Only 1:53:35](https://i.ytimg.com/vi/87YTdPPNbI4/mqdefault.jpg)

