Uploaded June 2021 | Updated September 2026, 2 weeks ago
The latest battle in my quest to solo Story Mode with Barrier Girl. This was one of the toughest so far, just as it was with Command Girl. From Proto Eagle and Sirius at the beginning of the battle to the Panther Vehicles in the middle to Proto Red and Proto Blue at the end, you're bombarded with dangerous enemies nonstop; your only break is at the very end when Proto Blue is by himself.
When you kill either Sirius or Proto Eagle, two Panther Vehicles will come out. Kill another borg and a third Panther Vehicle comes out. Kill two more: Proto Red and Proto Blue come out. This time, Kakeru killed Proto Eagle much earlier than I expected. Thus, I had to fight Sirius and two Panther Vehicles at the same time. This was tricky since each of them can break my barrier pretty easily, but the Panther Vehicles cut me some slack and focused on Kakeru for a while, allowing me to survive until Sirius was dead. Afterward, I got the last two Panther Vehicles down to low health so that I could kill them at about the same time. That way, I wouldn't have to fight against Proto Red, Proto Blue, and Panther Vehicle all at once. With the Panther Vehicles gone, the last real threat was Proto Red. I had some close calls, but I got him.
The latest battle in my quest to solo Story Mode with Barrier Girl. This was one of the toughest so far, just as it was with Command Girl. From Proto Eagle and Sirius at the beginning of the battle to the Panther Vehicles in the middle to Proto Red and Proto Blue at the end, you're bombarded with dangerous enemies nonstop; your only break is at the very end when Proto Blue is by himself.
When you kill either Sirius or Proto Eagle, two Panther Vehicles will come out. Kill another borg and a third Panther Vehicle comes out. Kill two more: Proto Red and Proto Blue come out. This time, Kakeru killed Proto Eagle much earlier than I expected. Thus, I had to fight Sirius and two Panther Vehicles at the same time. This was tricky since each of them can break my barrier pretty easily, but the Panther Vehicles cut me some slack and focused on Kakeru for a while, allowing me to survive until Sirius was dead. Afterward, I got the last two Panther Vehicles down to low health so that I could kill them at about the same time. That way, I wouldn't have to fight against Proto Red, Proto Blue, and Panther Vehicle all at once. With the Panther Vehicles gone, the last real threat was Proto Red. I had some close calls, but I got him.




![Silo [Modded: No Timer] DLTK Slappers Only 1:53:35
In this video, I play a modified version of the game that disables the timer in Silo. Details on the mod are here:
https://forums.the-elite.net/index.php?msg=489632
For a description of DLTK Slappers Only, see my Surface 2 video:
http://www.youtube.com/watch?v=SL3_jHJkmJM
I cut out most of the chopping from this video because its very boring to watch. I also sped up a few other boring, repetitive parts. An unabridged version is here:
https://www.youtube.com/watch?v=WdRddZd9Md4
Ive always thought that without the timer, Silo would be a fairly easy level on DLTK and could maybe even be beaten Slappers Only. I decided to give it a try by using a mod that disables the timer. Sure enough, the level was pretty simple and didnt take many attempts. Most of the run is self-explanatory, but one thing I should mention is the door leading from Ourumovs hallway to the catwalk next to the final room. Guards are unable to open this door; I think its the only door in the level with this property. They can warp through it if you unload them, but they dont seem to do so very consistently. To give them a better chance to warp, I run all the way back to the beginning of the level. For the first guard that got stuck behind the door, this worked and he was able to warp through. But the second guard refused to warp, so I had to open the door myself (which I prefer to avoid because its somewhat dangerous).
Unfortunately, there is a strange visual artifact in this video: two horizontal bars move up the screen before looping around to the bottom. While I was playing, I thought something was wrong with my TV, but when I checked the recording I saw that the bars were there too. Im not sure what caused this problem, since I used the exact same setup for my Surface 1 run a few days ago and that video turned out fine. I can only guess that the problem is somehow related to the power supply, since it seemed to get worse when my air conditioner was running (the size and darkness of the bars varied considerably on my TV, even though in the recording they look consistent the whole time). At least this problem turned up while I was playing a goofy category instead of something more serious.
EDIT: It appears that the problem was caused by the AC adapter I was using for my S-video splitter. I replaced the AC adapter and the horizontal lines disappeared. Silo [Modded: No Timer] DLTK Slappers Only 1:53:35](https://i.ytimg.com/vi/87YTdPPNbI4/mqdefault.jpg)





