Uploaded May 2014 | Updated September 2026, 2 weeks ago
1. An easier way to skip the Globox baby text. I think this was found by BloodyPatator. There's a section of the ground that isn't part of the trigger zone for the text, so you can simply jump there, then jump past the babies. This seems to be a second or two slower than the usual method, but it's more consistent.
2. Using a wall jump, you can jump directly to the ledge with the Globox babies. This could save a few seconds if it were done quickly.
3. There's a small part of this slanted metal roof in the Fairy Glade that you can walk on. This makes it easier to reach the platform on the earliest possible cycle.
1. An easier way to skip the Globox baby text. I think this was found by BloodyPatator. There's a section of the ground that isn't part of the trigger zone for the text, so you can simply jump there, then jump past the babies. This seems to be a second or two slower than the usual method, but it's more consistent.
2. Using a wall jump, you can jump directly to the ledge with the Globox babies. This could save a few seconds if it were done quickly.
3. There's a small part of this slanted metal roof in the Fairy Glade that you can walk on. This makes it easier to reach the platform on the earliest possible cycle.



![Silo [Modded: No Timer] DLTK Slappers Only 1:53:35
In this video, I play a modified version of the game that disables the timer in Silo. Details on the mod are here:
https://forums.the-elite.net/index.php?msg=489632
For a description of DLTK Slappers Only, see my Surface 2 video:
http://www.youtube.com/watch?v=SL3_jHJkmJM
I cut out most of the chopping from this video because its very boring to watch. I also sped up a few other boring, repetitive parts. An unabridged version is here:
https://www.youtube.com/watch?v=WdRddZd9Md4
Ive always thought that without the timer, Silo would be a fairly easy level on DLTK and could maybe even be beaten Slappers Only. I decided to give it a try by using a mod that disables the timer. Sure enough, the level was pretty simple and didnt take many attempts. Most of the run is self-explanatory, but one thing I should mention is the door leading from Ourumovs hallway to the catwalk next to the final room. Guards are unable to open this door; I think its the only door in the level with this property. They can warp through it if you unload them, but they dont seem to do so very consistently. To give them a better chance to warp, I run all the way back to the beginning of the level. For the first guard that got stuck behind the door, this worked and he was able to warp through. But the second guard refused to warp, so I had to open the door myself (which I prefer to avoid because its somewhat dangerous).
Unfortunately, there is a strange visual artifact in this video: two horizontal bars move up the screen before looping around to the bottom. While I was playing, I thought something was wrong with my TV, but when I checked the recording I saw that the bars were there too. Im not sure what caused this problem, since I used the exact same setup for my Surface 1 run a few days ago and that video turned out fine. I can only guess that the problem is somehow related to the power supply, since it seemed to get worse when my air conditioner was running (the size and darkness of the bars varied considerably on my TV, even though in the recording they look consistent the whole time). At least this problem turned up while I was playing a goofy category instead of something more serious.
EDIT: It appears that the problem was caused by the AC adapter I was using for my S-video splitter. I replaced the AC adapter and the horizontal lines disappeared. Silo [Modded: No Timer] DLTK Slappers Only 1:53:35](https://i.ytimg.com/vi/87YTdPPNbI4/mqdefault.jpg)






