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Cheeseoman | Several More Donkey Kong 64 Tricks @cheeseoman | Uploaded July 2012 | Updated October 2024, 12 hours ago.
1. An alternative way to skip shutting down the Blast-O-Matic. Unreal tried this a few years ago and got out of bounds, but he couldn't get enough height to reach the hallway behind the K. Rool door. I decided to give it another go now that we have more knowledge of out-of-bounds glitches. By jumping up behind DK's room, then behind Lanky's room, you can get high enough to reach the hallway.

2. When you're trying to get out of bounds at the beginning of the above trick, you sometimes pop up through the floor. I think it happens when the lava is too high.

3. For some reason, there's a tree out of bounds in Hideout Helm.

4. You can move around inside the pipe that Tiny is supposed to walk through.

5. A minor glitch occurs if you die while the screen is fading after you enter a loading zone. The death cutscene starts to play, but it's interrupted by the area transition. In the next area, you have full health.

6. A new slope-climbing trick that I call the "slip jump." To perform it, jump into a slippery slope with DK and do an aerial attack just before you hit the ground. DK will slip and float in the air for a little while. While he's floating, you can jump and move forward. It seems that you can only do one slip jump until you get back to flat ground again.

7. Another illustration of the slip jump. First, I kick up the slope and do a skid jump (not a slip jump). Then I do a slip jump to get to the top.

8. Yet another illustration of the slip jump. First, I kick up the slope and do a skid jump. Then I press against the wall and jump repeatedly to gain height. For some reason, though, this doesn't work near the top. So, I do another skid jump and follow it up with a slip jump to get to the top. The next slope is not slippery, so you can just roll up it.
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Several More Donkey Kong 64 Tricks @cheeseoman

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