Uploaded October 2019 | Updated September 2026, 1 week ago
In this video I show a trivial way to get a stopped trade timer that doesn't involve any precisely timed inputs at all.
Basically, if you go to that corner near the gate, sidehop right and keep holding L, the gerudo guard will be unloaded because she's off camera, so you won't get caught even though you're inside the guard's vision range. When the timer expires, the game will stop reading your inputs and the L-targeting will be canceled: this will make the camera pan out enough that the guard will be active again and Link will be caught.
This method does not work if you're at critical health, because the critical camera is zoomed in so much that the guard will stay unloaded even if target is released.
Also, if you want to do this in vanilla OoT, you'll need to add a backflip before the sidehop; everything else stays the same
There's another way to freeze timers without gerudo guards, which is done by voiding out as the timer expires, but I think it only works in the japanese version (likely being the only version exclusive trick in the game). I'd like to be proven wrong though, so if you manage to do it in other languages, please tell me.
In this video I show a trivial way to get a stopped trade timer that doesn't involve any precisely timed inputs at all.
Basically, if you go to that corner near the gate, sidehop right and keep holding L, the gerudo guard will be unloaded because she's off camera, so you won't get caught even though you're inside the guard's vision range. When the timer expires, the game will stop reading your inputs and the L-targeting will be canceled: this will make the camera pan out enough that the guard will be active again and Link will be caught.
This method does not work if you're at critical health, because the critical camera is zoomed in so much that the guard will stay unloaded even if target is released.
Also, if you want to do this in vanilla OoT, you'll need to add a backflip before the sidehop; everything else stays the same
There's another way to freeze timers without gerudo guards, which is done by voiding out as the timer expires, but I think it only works in the japanese version (likely being the only version exclusive trick in the game). I'd like to be proven wrong though, so if you manage to do it in other languages, please tell me.

![OoT3D Songs Oddities
I show a couple of oddities related to the Song of Storms and the Suns Song.
This time I wrote captions on the video instead of explaining everything in the description. Heres some additional information.
Both of these things work the same in vanilla OoT.
Stealing SoS:
I have no idea what causes the text box thing [edit: heres the explanation https://youtu.be/-hBYC7xm9Nw], but it doesnt work as child in vanilla, so I assume it doesnt in 3D either (it wouldve been so cool if you could do this for Max% Child)
The trick only works if you havent learned SoS normally yet, and you can re-do it infinite times as long as you dont watch the cutscene that starts after the auto-play (but you need to reload the room every time). This makes SoS the fourth song you can learn infinite times I think, the others being Suns Song, Sarias Song and Eponas Song (because you can learn those ones every time you dont have them in the inventory).
Suns Song Storage:
I mentioned this in the video, this trick only works if you play the song in the corridor and then go to Twinrovas room; it doesnt work if you play the song in the first room and then go to Twinrova because opening the door to the corridor somehow cancels the effect. Every other thing I tried (using spells, dying with a fairy, ...) does not cancel it.
Other than Spirit Temple Boss, the only area where the dungeon/overworld state is room dependent is Dampés grave: the windmill room is considered overworld, the other rooms are considered dungeon. In spite of this, the trick does not work there, probably because it requires a door between the rooms. OoT3D Songs Oddities](https://i.ytimg.com/vi/JCSIFqjlNzk/mqdefault.jpg)






![OoT: Broken Gorons Sword as child [1.0 exclusive]
This allows Max% Child to get a higher upgrade in the adult trade slot and also obtain a new item, Spirit Medallion with RBA. It can only be done on the 1.0 version due to being able to interrupt the put away animation (like for Blank A).
[Edit: it can now be done in any version, even OoT3D (which doesnt need this anyway): https://youtu.be/p5TobxoMAQc]
I found this while researching the stuff I showed in this video (https://youtu.be/0sznvpLTwqs), so you can watch that if youre interested.
Basically this works because if you break the Carpenters boss NPC by interrupting his dialog, hell keep thinking youre talking to him. Using something that makes a choice selection appear (Sarias Song), you can then tell him you selected the first option, which he can only interpret as yes I want to trade in the Poachers saw.
This does not work with other NPCs like King Zora or Fado, so you cant get Eyeball Frog or Poachers Saw the same way.
Explanation of the inputs:
1)Perform DF Canceling normally, so drop a bomb, quickspin, use Dins Fire before the spin disappears, press A the frame before getting hit (2nd explosion frame as child if you shield dropped the bomb).
If you use other methods, like Lens of Truth, remember that you need an item in hand for the next step.
Important thing to note is that you cannot pause buffer the A press, because you cant talk to NPCs out of a buffer.
2)Use a deku nut the frame after pressing A. This will interrupt the put away animation (1.0 exclusivity), canceling the dialog and letting you move around with Speak A. Pressing A now will softlock, but you can pause to remove Speak A if you want.
3) Use any trade item or magic beans in such a way that the carpenter will be culled when you close the text box.
4) Uncull the carpenter and play Sarias Song, then select the first option. If youre too far the collection trigger will still spawn, just get close to him to obtain the sword.
This method to get Speak A works the same as the Open A I had found for chests (Zombie Hovering), so the explanation about the interaction flag is there: https://youtu.be/JSHppr-zWC8.
(Also, you cannot use the 1.0 nut throw to get Zombie Hovering with any chest, because ground jumps disable buttons) OoT: Broken Gorons Sword as child [1.0 exclusive]](https://i.ytimg.com/vi/OnqGraFBuR0/mqdefault.jpg)

