@HylianFreddy
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Hylian Freddy | How to spawn giant Stalchildren without cheats @HylianFreddy | Uploaded 3 years ago | Updated 1 hour ago
I had this idea while I was watching one of the many YouTube videos about Zelda secrets that mention how every 10 Stalchildren you kill in one night, an increasingly bigger one spawns.

Basically, if there's a text box on screen, time of day doesn't advance. You can then use WWT to move around and kill enemies while time is frozen.

I tried to think of a way to use a text box with multiple options, like Saria's Song's or FW's. That would allow to press B to swing the sword without closing the text. Unfortunately I had to settle for Inventory Overstuffing to use No Mask.
Obviously this is recorded with Citra, but on my 3DS, starting from Debug file, overstuffing No Mask was kinda long because I also needed to Child BA Zelda's Letter in order to open the Mask Shop.

Also, for original OoT this should work the same, and getting Sold Out on a C button is much easier than equipping No Mask here :)
As MrCheeze pointed out, in OoT you could also pause buffer through the entire day to prevent the game from resetting the Stalchildren size, but imagine how tedious it would be to do that not only once, but every 20-30 kills too.
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How to spawn giant Stalchildren without cheats @HylianFreddy

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