Uploaded March 2021 | Updated September 2026, 1 week ago
This is the last Shadow Temple Skulltula for Max% Child. I recorded on Citra but of course everything works on console.
Silver rupee puzzles only check how many you collect without changing room, they don't check which ones you collect.
Using Actor Glitch, you can load the Redeads room and then get the silver rupees in the previous room to solve the puzzle and open the door (this also opens the grate to the stone umbrella room).
This of course requires getting the key after the boat first, because you can't get to the stone umbrella room until after the trick with the silver rupees.
Edit: this trick was known already in the OoT community (youtu.be/ihZFAFoUReU), but no one realized it could be used for OoT3D Max% Child (or no one even knew the trick, I personally rediscovered it myself)
This is the last Shadow Temple Skulltula for Max% Child. I recorded on Citra but of course everything works on console.
Silver rupee puzzles only check how many you collect without changing room, they don't check which ones you collect.
Using Actor Glitch, you can load the Redeads room and then get the silver rupees in the previous room to solve the puzzle and open the door (this also opens the grate to the stone umbrella room).
This of course requires getting the key after the boat first, because you can't get to the stone umbrella room until after the trick with the silver rupees.
Edit: this trick was known already in the OoT community (youtu.be/ihZFAFoUReU), but no one realized it could be used for OoT3D Max% Child (or no one even knew the trick, I personally rediscovered it myself)



![OoT: Broken Gorons Sword as child [1.0 exclusive]
This allows Max% Child to get a higher upgrade in the adult trade slot and also obtain a new item, Spirit Medallion with RBA. It can only be done on the 1.0 version due to being able to interrupt the put away animation (like for Blank A).
[Edit: it can now be done in any version, even OoT3D (which doesnt need this anyway): https://youtu.be/p5TobxoMAQc]
I found this while researching the stuff I showed in this video (https://youtu.be/0sznvpLTwqs), so you can watch that if youre interested.
Basically this works because if you break the Carpenters boss NPC by interrupting his dialog, hell keep thinking youre talking to him. Using something that makes a choice selection appear (Sarias Song), you can then tell him you selected the first option, which he can only interpret as yes I want to trade in the Poachers saw.
This does not work with other NPCs like King Zora or Fado, so you cant get Eyeball Frog or Poachers Saw the same way.
Explanation of the inputs:
1)Perform DF Canceling normally, so drop a bomb, quickspin, use Dins Fire before the spin disappears, press A the frame before getting hit (2nd explosion frame as child if you shield dropped the bomb).
If you use other methods, like Lens of Truth, remember that you need an item in hand for the next step.
Important thing to note is that you cannot pause buffer the A press, because you cant talk to NPCs out of a buffer.
2)Use a deku nut the frame after pressing A. This will interrupt the put away animation (1.0 exclusivity), canceling the dialog and letting you move around with Speak A. Pressing A now will softlock, but you can pause to remove Speak A if you want.
3) Use any trade item or magic beans in such a way that the carpenter will be culled when you close the text box.
4) Uncull the carpenter and play Sarias Song, then select the first option. If youre too far the collection trigger will still spawn, just get close to him to obtain the sword.
This method to get Speak A works the same as the Open A I had found for chests (Zombie Hovering), so the explanation about the interaction flag is there: https://youtu.be/JSHppr-zWC8.
(Also, you cannot use the 1.0 nut throw to get Zombie Hovering with any chest, because ground jumps disable buttons) OoT: Broken Gorons Sword as child [1.0 exclusive]](https://i.ytimg.com/vi/OnqGraFBuR0/mqdefault.jpg)




![OoT3D Forest Trial without fire source w/ DHVW
By doing this DHVW you can complete Forest Trial without Fire Arrows or Dins Fire.
For the DH, I equipped FW and Light Arrows on X and Y, while I had hover boots on II.
[Edit: You dont actually need to equip hover boots. For the first silver rupee you can jump while the fan is blowing to reach the platform, and then you can use normal jumps to collect the other rupees]
My movement in the silver rupees room was bad, if you avoid getting hit by the beamos you dont need to collect the recovery heart as I do in the video. After the cutscene cancels the DH state, voiding out seems the fastest way to reload the area and go back to normal gameplay. OoT3D Forest Trial without fire source w/ DHVW](https://i.ytimg.com/vi/Uift007miOU/mqdefault.jpg)

