Uploaded April 2021 | Updated September 2026, 1 week ago
This allows Max% Child to get a higher upgrade in the adult trade slot and also obtain a new item, Spirit Medallion with RBA. It can only be done on the 1.0 version due to being able to interrupt the put away animation (like for Blank A).
[Edit: it can now be done in any version, even OoT3D (which doesn't need this anyway): youtu.be/p5TobxoMAQc]
I found this while researching the stuff I showed in this video (youtu.be/0sznvpLTwqs), so you can watch that if you're interested.
Basically this works because if you break the Carpenters' boss NPC by interrupting his dialog, he'll keep thinking you're talking to him. Using something that makes a choice selection appear (Saria's Song), you can then tell him you selected the first option, which he can only interpret as "yes I want to trade in the Poacher's saw".
This does not work with other NPCs like King Zora or Fado, so you can't get Eyeball Frog or Poacher's Saw the same way.
Explanation of the inputs:
1)Perform DF Canceling normally, so drop a bomb, quickspin, use Din's Fire before the spin disappears, press A the frame before getting hit (2nd explosion frame as child if you shield dropped the bomb).
If you use other methods, like Lens of Truth, remember that you need an item in hand for the next step.
Important thing to note is that you cannot pause buffer the A press, because you can't talk to NPCs out of a buffer.
2)Use a deku nut the frame after pressing A. This will interrupt the put away animation (1.0 exclusivity), canceling the dialog and letting you move around with "Speak A". Pressing A now will softlock, but you can pause to remove Speak A if you want.
3) Use any trade item or magic beans in such a way that the carpenter will be culled when you close the text box.
4) Uncull the carpenter and play Saria's Song, then select the first option. If you're too far the collection trigger will still spawn, just get close to him to obtain the sword.
This method to get "Speak A" works the same as the "Open A" I had found for chests (Zombie Hovering), so the explanation about the interaction flag is there: youtu.be/JSHppr-zWC8.
(Also, you cannot use the 1.0 nut throw to get Zombie Hovering with any chest, because ground jumps disable buttons)
This allows Max% Child to get a higher upgrade in the adult trade slot and also obtain a new item, Spirit Medallion with RBA. It can only be done on the 1.0 version due to being able to interrupt the put away animation (like for Blank A).
[Edit: it can now be done in any version, even OoT3D (which doesn't need this anyway): youtu.be/p5TobxoMAQc]
I found this while researching the stuff I showed in this video (youtu.be/0sznvpLTwqs), so you can watch that if you're interested.
Basically this works because if you break the Carpenters' boss NPC by interrupting his dialog, he'll keep thinking you're talking to him. Using something that makes a choice selection appear (Saria's Song), you can then tell him you selected the first option, which he can only interpret as "yes I want to trade in the Poacher's saw".
This does not work with other NPCs like King Zora or Fado, so you can't get Eyeball Frog or Poacher's Saw the same way.
Explanation of the inputs:
1)Perform DF Canceling normally, so drop a bomb, quickspin, use Din's Fire before the spin disappears, press A the frame before getting hit (2nd explosion frame as child if you shield dropped the bomb).
If you use other methods, like Lens of Truth, remember that you need an item in hand for the next step.
Important thing to note is that you cannot pause buffer the A press, because you can't talk to NPCs out of a buffer.
2)Use a deku nut the frame after pressing A. This will interrupt the put away animation (1.0 exclusivity), canceling the dialog and letting you move around with "Speak A". Pressing A now will softlock, but you can pause to remove Speak A if you want.
3) Use any trade item or magic beans in such a way that the carpenter will be culled when you close the text box.
4) Uncull the carpenter and play Saria's Song, then select the first option. If you're too far the collection trigger will still spawn, just get close to him to obtain the sword.
This method to get "Speak A" works the same as the "Open A" I had found for chests (Zombie Hovering), so the explanation about the interaction flag is there: youtu.be/JSHppr-zWC8.
(Also, you cannot use the 1.0 nut throw to get Zombie Hovering with any chest, because ground jumps disable buttons)




![OoT3D Forest Trial without fire source w/ DHVW
By doing this DHVW you can complete Forest Trial without Fire Arrows or Dins Fire.
For the DH, I equipped FW and Light Arrows on X and Y, while I had hover boots on II.
[Edit: You dont actually need to equip hover boots. For the first silver rupee you can jump while the fan is blowing to reach the platform, and then you can use normal jumps to collect the other rupees]
My movement in the silver rupees room was bad, if you avoid getting hit by the beamos you dont need to collect the recovery heart as I do in the video. After the cutscene cancels the DH state, voiding out seems the fastest way to reload the area and go back to normal gameplay. OoT3D Forest Trial without fire source w/ DHVW](https://i.ytimg.com/vi/Uift007miOU/mqdefault.jpg)





![OoT3D Theory for Water Temple River Room Skulltula as Child
This could be a possible method to get the last remaining Skulltula in Water Temple for Max% Child, if a way to do the initial Deaths Door is found.
[Edit: its been confirmed possible by hovering off Guays, so this strategy is viable for TAS https://youtu.be/n8dbG57yyE4]
It makes use of a cool chain of Void Warps that spans 4 scenes:
Lon Lon Ranch → Shadow Temple → Forest Temple → Water Temple
Steps:
- Prepare the FW point by going to Forest Temple in DHWW and placing it in room #21 (the one with Blue Bubbles)
- Go to Lon Lon Ranch and learn Eponas Song to set the entrance
- Perform Deaths Door to set the Entrance Point on top of the Stables. This is the only problematic step that I havent found a way to do yet*
- Start DHWW, unlock the bottom screen to drink a potion, equip Boomerang and FW
- Exit the grotto to spawn in Shadow Temple out of bounds
- Void out once to respawn at the position set in LLR on the stables, then fall down and land on a floor in the boat room
- There is a special floor poly nearby that will make Link slide into the void plane while standing, so it can be used for an easy Cutscene Dive with FW
- Return to FW before reaching the void plane (which means you must select the option at least 3 frames before)
- You will warp to Forest Temple but at the current respawn position (set in LLR), which is above the boss loading zone
- The extended fade-in due to title screen mode will keep the loading zone disabled for just enough time, so target with L to cancel the fall damage animation, use FW immediately when you land, and select return as fast as possible.
- The loading zone will Wrong Warp to Water Temple, and you will appear at the FW position (set in Forest Temple), which is out of bounds in the river room
- Try to pull out the Boomerang before falling into the water, otherwise swim to the edge to fall down temporarily to pull it out.
- Navigate towards the Skulltula and use the boomerang by doing the shield swipe inputs (L+R+Boomerang, release R)
- After getting the token, void out to die, then savewarp.
*
There are 2 problems to solve for the Deaths Door:
- Escaping the grottos pull (its not possible to simply jump out because all the floor polygons around it are at the same height as the grotto actor)
- Getting on top of the stables
It may be possible to do ISG and hover off the Guays that spawn at night-time, because there are some close to the grotto and some close to the stables, but I havent even attempted this. OoT3D Theory for Water Temple River Room Skulltula as Child](https://i.ytimg.com/vi/_g1rr4Q82j4/mqdefault.jpg)