OoT3D DHVW with Black Screen Glitch @HylianFreddy
OoT3D DHVW with Black Screen Glitch  @HylianFreddy
Uploaded April 2020 | Updated September 2026, 1 week ago
In this video I show a couple of ways to perform unusual types of Void Warp during DH.
While this technique can't really accomplish much, I think this is the first time that the Black Screen Glitch is actually useful for something instead of just being a huge inconvenience.

Explanation:
In order for a Void Warp to happen, you need something to change the Zoneout Type after a fade-out has already started. Usually, when doing a DHVW the loading zone you enter starts the fade-out and returning FW then sets the Zoneout Type to 3, causing you to appear at the FW coordinates. Instead, when doing RDHVW, FW starts the fade-out and the grotto exit then sets the Zoneout Type to 2, causing you to appear at the grotto coordinates.

Normally, attempting to do a RDHVW on loading zones that aren't grotto exits doesn't do anything special, because most loading zones in the game don't actually set the Zoneout Type, and they instead just expect it to be 0 because that's the default value. There are some exceptions though:
- in DMT there's a bunch of loading zones on the OoB cliffs and in the chasm that behave like void planes, setting the Zoneout Type to -1 (Special Void to send you back to the last entrance without restoring a previous position)
- some dungeon loading zones(*) use Zoneout Type -2, which is for preserving the Temporary Flags between scenes (it is also used when playing Sun's Song and continuing after Game Over)

The so-called Black Screen Glitch happens when reaching an alternate scene setup during DH, and it prevents the fade-in from finishing. The fade-in naturally disables loading zones and the Out of Bounds Void Out at y=-4000, but every other warping mechanism works fine. If you use FW or a warp song, the resulting fade-out will override the fade-in, causing loading zones and the OoB void to work again, so that they can set the Zoneout Type and cause a Void Warp.

As a first example, if you DHWW to Desert Colossus (without canceling the Title Screen Mode) and return to a previously set FW point while inside the loading zone for the Spirit Temple entrance, you will trigger a -2 Void Warp and appear at the regular entrance instead of the FW coordinates.
Unfortunately this doesn't work with warp songs, because even though they still cancel the fade-in, the warping animation itself disables the loading zone.

Of course this also works without the black screen glitch, if you go to Tower Collapse and do a normal RDHVW with those loading zones.

By using the loading zones in DMT you can instead do a -1 Void Warp, which effectively accomplishes the same result as the -2 one except it also takes away 1 heart. The interesting thing is that these DMT loading zones act as void plane replacements (actual void planes are a different thing, and they're not disabled during the black screen glitch): for some reason that I don't fully understand, this makes them be active even during death and warping animations, so you can Void Warp even with warp songs. Unfortunately you cannot reach DMT during DH without using FW, so you cannot really use this to do Grotto Alt Exit during DH (please, prove me wrong on this).

Finally, if you can do an Ocarina Dive into OoB during the Black Screen Glitch, then you can do a traditional type 1 Void Warp even if you normally couldn't because of the music staff taking too long. I think the only places where this is possible are Kokiri Forest and Lost Woods.


(*)These are the ones I know: entering and exiting boss rooms, entering and exiting Ganon's Tower, all Tower Collapse loading zones, entering Spirit Temple from Desert Colossus through any of the 3 entrances, exiting Spirit Temple to Desert Colossus through the hands (not the main entrance).
The Desert Colossus/Spirit Temple loading zones probably preserve Temp Flags because you need to exit the dungeon when playing casually to get the Mirror Shield, and nothing should be changed when you go back in. Also, one of the temp flags is for the Mirror Shield chest appearing, so if you go in the dungeon the chest will stay there, but it'll disappear if you leave the area (unless of course you open it, which sets a permanent flag instead).
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Hylian Freddy |

OoT3D DHVW with Black Screen Glitch

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