OoT3D Boss Challenge Wrong Warp [TAS] @HylianFreddy
OoT3D Boss Challenge Wrong Warp [TAS]  @HylianFreddy
Uploaded March 2021 | Updated September 2026, 1 week ago
Using very precise inputs it's possible to get WWT in Link's House and use it for a Wrong Warp with the boss challenge option.

TAS tools on Citra are still pretty limited (specifically you cannot use savestates while recording your inputs, you can only frame advance), so I used splices to record this video.

Doing WWT with the bed required solving a lot of problems:
1) There's no water or crawlspaces around, so Din's Fire Canceling is needed
2) Items are restricted, so you need to do RI multiple times for bombs and DF
3) Deku Nuts are completely non-functional in houses and shops, so damage is needed to unlock movement
4) If you interact with the bed while you have damage invincibility (flashing red), you can't unlock movement with bombs

Detailed explanation of the inputs:
First, I play SoS and use Lens of Truth immediately, which prevents magic usage from the lens letting me use DF.
Then I pull out 2 bombs with RI (about 16-17 frames apart) and place them far from each other so the second one doesn't explode prematurely.
To be able to roll even though I'm in range to interact with the bed, I do the equivalent of an OoT "buffered A press": changing equipment gets rid of "Check A" for a frame, so I can use control stick and A button to roll towards the first bomb.
The explosion hits Link, canceling the rolling animation and letting me use items earlier on during the roll invincibility.
I use DF, which deactivates Lens, which in turn despawns and clears whatever memory region is used by magic effects (idk how it works exactly), enabling getting hit and pausing during the DF animation.
On the frame before Link gets hit by the second explosion, I re-equip bombs to make them usable during the following WWT and I press A to interact with the bed (same timing as RI but pressing A instead of the bombs button).
The second explosion hits Link, barely within the roll invincibility window so he doesn't get damage invincibility.
Din's Fire gets canceled and clears the interaction flag, letting me use items with the text on screen.
The text box prevented the bombs button from dimming, so I can pull out a bomb to damage Link and start WWT.
After triggering a fade-out by exiting the house or voiding out, selecting the boss challenge option is frame perfect, because the game mode needs to be set to 4 on the same frame the scene load starts, otherwise the boss menu GameState would be loaded instead of the normal gameplay one.
(It's like when you do BiT, which requires the blue warp to write to the Next Entrance on the frame the load starts, so that the game uses the previous value of -1)

Timestamps:
0:00 Intro text
0:15 First TAS section
1:18 Wrong Warp to SFM
2:40 Setup to warp elsewhere
5:20 Wrong Warp to DC
6:08 Grotto respawns in Link's House
7:27 DHWW
7:48 Cutscene Fade-in
8:40 Adult cutscene

Additional information:
- When doing the TSC, you need to do horizontal slashes by tilting the stick because you're targeting the bed, and then use a bomb to put away the sword. The angle is also pretty precise
- Other than the odd exception of the Ganondorf cutscene, the only warps that don't instantly bring you to the Bosses menu are ones that have to do with the Game Mode: you can enter Visions, both from Game Over and Sheikah Stone, and you can quit to the Title Screen or do DHWW.
- Sheikah Stones set the Grotto Exit too, but I didn't show that in the video because the Kokiri Forest one doesn't appear in scene setup 04, and the ToT one is in room 01, so it would crash when returning to Link's House.
- I realized that if you do the trick as Adult Link, you can activate Ingo minigame storage to unlock the B button in Link's house and use the normal Master Sword for the TSC. Keep in mind that the only items you could use for RI are boots, everything else is restricted during Ingo storage
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Hylian Freddy |

OoT3D Boss Challenge Wrong Warp ["TAS"]

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