OoT3D Faster voids for Back in Time @HylianFreddy
OoT3D Faster voids for Back in Time  @HylianFreddy
Uploaded July 2021 | Updated September 2026, 1 week ago
When doing BiT, it's possible to save some time during the voiding out sequence by blowing yourself up while falling.
I thought about this after pal62 made his comparison video about the spawn point (youtu.be/AQIuO0n9Egg). You need to use the fast spawn point for this strat to work.

Getting hit by your own bombs while falling isn't hard, but it's not intuitive: just holding or dropping the bomb will make the explosion never reach Link, so you have to slow down a bit with a jumpslash.
- Pull out a bomb and shield drop it immediately (when you pull it out shouldn't matter much, but if you don't drop it quickly it'll probably explode too early for the next step to work)
- Hold down on the control pad for about 3 seconds
- Do a jumpslash (mash B)
- Release everything (if you keep holding a direction the explosion will probably knock you into the water instead of backwards)
Remember to wait a bit after each respawn to avoid the fade-in "eating" your button presses.

[EDIT: I forgot to mention this, but button usability doesn't reset when you do BiT (same as DHWW), so to use bombs after BiT you need the X button to be usable in the boss room. This means you need to place FW on Y when you do the RI on the blue warp, so that X can be empty or with a usable item equipped]

If you use this strat, you'll only have 2 bombs left when you reload the save file, which should be enough to avoid losing time afterwards: you can use them for the HESSes and use bombchus for the DH and KD for example, but you can also cut some grass in Kakariko and Graveyard as you pass by to get more bombs.
Or you can simply use less than 8 bombs during BiT and save less time there to have a more reliable bomb count afterwards.
Note that using the last 2 too during BiT doesn't save any more time, as you can see from the health counter in the video.

________________
At the end I show a very minor optimization for equipping swords, shields and tunics, but it's probably not really worth doing lol.
When you're in a menu, holding the touch screen delays and buffers button inputs. So if you hold B and then touch an equippable item, the B input will be re-triggered and the menu will close, skipping the blue box animation.
You can start holding B while pressing the item on the touch screen, but it's better to just do it earlier, while the menu is opening.
You can't mash the touch screen though, if you miss the item you'll just close the menu without the equip.
OoT3D Faster voids for Back in TimeOoT3D Death Hole Void Warp with any grottoOoT3D MQ: Jabu Wrong Warp with bottled PoeOoT3D Wind Arrows
Hylian Freddy |

OoT3D Faster voids for Back in Time

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER