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Hylian Freddy | OoT3D MQ: Jabu Wrong Warp with bottled Poe @HylianFreddy | Uploaded 2 years ago | Updated 2 hours ago
This is a new way to perform Jabu WW, but it's still inconsistent and unfortunately only works in Master Quest.

In OoT3D, blue warps don't update when Link's health is zero. This is why we can't do Jabu WW the same way it's done in vanilla OoT, because if you die on the frame you touch the blue warp, it doesn't detect that you entered it until after the fairy revives you. But if you can deplete Link's health after he entered, then you can break out of the frozen blue warp.

Normal damage sources don't affect Link while he's locked in a cutscene state, but it's possible to drink a Poe, which has a 33% chance to damage Link. This can only happen if Link's health is more than 1 heart though, because Nintendo wanted to make it impossible to die by drinking a Poe (pastebin.com/y3m5sbz1). Luckily, Grezzo forgot about this detail when implementing the double damage in Master Quest, which means Link can now die because the Poe deals 2 hearts of damage.

Something weird to note: in MQ, wrong warping to cutscene #00 inside Jabu or Ice Cavern crashes the game, probably because Grezzo messed up the cutscene data inside the MQ versions of those scenes. So, don't do Jabu WW to those areas.
OoT3D MQ: Jabu Wrong Warp with bottled PoeOoT3D Wind Arrows

OoT3D MQ: Jabu Wrong Warp with bottled Poe @HylianFreddy

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