OoT3D Fire Temple Hookshot Jump w/ Invisibility Glitch @HylianFreddy
OoT3D Fire Temple Hookshot Jump w/ Invisibility Glitch  @HylianFreddy
Uploaded October 2025 | Updated September 2026, 1 week ago
This is mostly just a proof of concept because it requires Boomerang, so it's not fast.
The recently found ledge cancel trick to do this hookshot jump in OoT doesn't seem to work in 3D, but we can use the invisibility glitch to make death HJ go higher, as I showed in this other video: youtube.com/watch?v=UE9ga7Bqkd8

I don't fully understand how the hookshot actor works, but it seems that to make this jump you need to pull out the hookshot while still visible at around the same height as the hookshot pillar, and put it away by using a different item. This probably sets some "initial position" in the hookshot's static variables.
When you pull out the hookshot while invisible, its actor spawns at your current position and stays there as you move around. So for this jump, you spawn it on the ledge and then remotely shoot it towards the pillar, dying on the frame it connects.

Becoming invisible with Like Like Grab Storage requires boomerang because it's the only thing that can stun the Like Like after it swallowed Link completely and set his invisibility flag.
Using the hookshot while Grab Storage is active (AKA when Link's parent pointer is not null) causes a softlock, but luckily we can clear that state without losing the invisibility by getting grabbed and immediately spat out by the Like Like, after reloading the room to make it "forget" that it turned Link invisible already. This can easily be done by walking into it with a bombchu in hand.
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Hylian Freddy |

OoT3D Fire Temple Hookshot Jump w/ Invisibility Glitch

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