Hylian Freddy | OoT3D "Reversed" Death Hole Void Warp @HylianFreddy | Uploaded 5 years ago | Updated 15 minutes ago
Using DHVW, you can achieve two different types of void warp:
1) If you return to FW *after* the loading zone activates, you'll warp to the area the loading zone takes you to, but at the coordinates and room number given by FW. This will also set the entrance point and delete the FW point.
2) If the loading zone you're using is a grotto exit, and you return to FW *before* the loading zone activates, you'll warp to the area FW would take you, but at the coordinates and room number of the grotto exit, which is what I show in the video. Doing this will NOT set an entrance point (so if you void out you'll be sent back to the last door/loading zone you crossed) and it will not delete the FW point.
Using DHVW, you can achieve two different types of void warp:
1) If you return to FW *after* the loading zone activates, you'll warp to the area the loading zone takes you to, but at the coordinates and room number given by FW. This will also set the entrance point and delete the FW point.
2) If the loading zone you're using is a grotto exit, and you return to FW *before* the loading zone activates, you'll warp to the area FW would take you, but at the coordinates and room number of the grotto exit, which is what I show in the video. Doing this will NOT set an entrance point (so if you void out you'll be sent back to the last door/loading zone you crossed) and it will not delete the FW point.