blinyIf you close a textbox while whatever you're talking to is culled it prevents the textbox from updating the actor. This can be used to freeze the actor in the talking state we used WWT to get before. In the video I use the cucco cutscene camera to cull the boss carpenter and close the textbox, but any means of culling an actor while talking to it should work. This won't work for actors like Runnerguy which are always active since the textbox will still update him.
text transfer glitch with cullingbliny2021-05-04 | If you close a textbox while whatever you're talking to is culled it prevents the textbox from updating the actor. This can be used to freeze the actor in the talking state we used WWT to get before. In the video I use the cucco cutscene camera to cull the boss carpenter and close the textbox, but any means of culling an actor while talking to it should work. This won't work for actors like Runnerguy which are always active since the textbox will still update him.jumpslash recoil into gerudo valley octorok grottobliny2024-06-21 | ...tektite grotto heart piece with boomerang and chubliny2024-06-18 | ...spirit temple sot gold skull with hoverbootsbliny2024-05-10 | ...learn any song with wrong warpbliny2024-04-22 | In collaboration with @natalyahasdied and @cadmic
Memory heap setup requirements and steps: pastebin.com/ByQ4qVTM Cutscene commands written: pastebin.com/vZFmmaV1 Manipulable cutscene data explanation: pastebin.com/01q7aJeG0x1E00 ruto skipbliny2024-03-29 | only half a minute slower than carrying her and much more difficult. adnd is thriving. set kak grotto as grotto exit prior and warp to dc with 0x1E00 entrance index.wrong warp to serenade for max% childbliny2024-03-05 | this uses the 0x1E00 entrance index from polywarping. gcj, oot/mq disc serenade cs data: 803745D0 cutscene pointe gcj: 801CB3C8 facing angle gcj: 801DBC66 ruto cutscene pointer/chu alloc: 801F8800 working angles to pull chu at: 0x7EB4, 0x7EC0, 0x7EC1, 0x7EC2, 0x7EC6wrong warp to credits from deku tree (v1.2)bliny2024-02-28 | yay
thanks to charlotte for helping me make the heap setup ^^wrong warp to light arrow cutscene & become adult link (ww to manipulable cutscene data)bliny2024-02-26 | the continuation of youtu.be/ceX-Q4PYWG4 and youtu.be/m2Q3TnHg560
in collaboration with, and most credit to @MrCheeze and @natalyahasdiedganons castle to bottom of the well polywarp (v1.2)bliny2024-02-14 | must be nighttime with trials beaten. not very useful, but if a load for 0x0526 is found we could warp to collapse after trials in mst maybe.kakariko gate clip with lunge storagebliny2024-01-31 | uses hold targetinggerudo valley seamwalk for gold skulltulabliny2024-01-14 | Once in the corner tap full right until Link goes back down to the right of the seam. After that shielded ESS tap left with shield out to micro-adjust back onto the seam. ESS 1 left, then hold slightly forward while shielding to climb the seam. If you get caught on it micro-adjust with shielded ESS taps right.
I made this just to beat a no logic randomizer. A better setup to get onto the seam can definitely be made.[MQ] forest temple bk skip without doorsbliny2024-01-05 | ...death mountain trail fake wall gold skulltula jumpslash clip setupbliny2024-01-05 | 1 ESS left before the slash + shield/charge spin cancel hold forward as you jumpslash. the forward input is very lenient. clip by akiwindy b without itemsbliny2023-07-25 | Windy B: zeldaspeedruns.com/oot/misc/ingo-minigame-state-windy-b
Exodus found that pausing will load another horse head push collider on each pause: youtu.be/MZ-C-ho-sck
Make sure the other horses are culled or else the colliders will reach their max before you get enough push.gerudo training grounds chus with hookshot and stalfos keybliny2023-02-17 | for the adjustment backwalk for 3 frames then release everything. then hookshot extension and aim for the bottom of the wall.gerudo training grounds without hookshot or keysbliny2023-02-10 | hold right for 1 to 2 frames then hold up or down (starting on big blue bomb flash with this setup)
edit: leftwards clip works as well but it seems more precise. hold left exactly 2 frames then hold up or down (starting on first explosion frame with this setup)entering jabu as adult using magic divesbliny2023-01-22 | The hammer recoil is possible with Farore's Wind + Nayru's Love as well; I just used the gossip stone textbox delay to show a way to make this work without either.
Thanks to Savestate for the idea of culling gossip stones to delay its text: youtu.be/OUCGOq5AF4Qgerudo archery ri fw wrong warp (all versions)bliny2022-07-11 | Previously this was thought to be v1.0 exclusive without runnerguy textbox.
If there was a way to bonk first person item stagger at a proper height to hookshot something in the higher section of gerudo fortress it would speed this up considerably.
Requires blank B for restricted items.gv ri fw ttg w/ rce ri fw wwtbliny2022-07-07 | OoT acronym testdampe race/windmill song of time block clip with navi tscbliny2022-06-07 | I tried this late 2019 but I thought that it wasn't possible because I could only manage to clip out of bounds: youtu.be/lHD7JoOZ0m8
Turns out I was wrong. It's barely possible to clip in bounds on the other side. whoopsroyal family tomb jumpslash clip setupbliny2022-03-05 | kaeru made the setup for jumpslashing onto the tombstone: youtu.be/y94UCu2STIo
*edit: This setup works shieldless if you hold ESS before each slash ends. easier shieldless setup: youtu.be/uZO-3UymXss
for the ESS roll part:
-ESS sideroll down (with a rightward sideroll angle, 0x4000) -Hold down until 4 frames after ledge jump, 3.5 y velocity -Release everything for a few frames -Jumpslash and only hold shield to clip (3 frames to jumpslash, starting at 0.5 y velocity without anything in hand) -Turn left, backflip, jumpslash, navi dive to trigger the load
It's possible to skip the first ledge grab.
v1.0 can just grab the grave ledge instead of using Navi.iron boots ledge dive, bomb oi divebliny2022-02-21 | for both iron boots dives pause to equip iron boots at -13 y velocity then buffer in the cutscene item
for bomb oi without iron boots press cs item at -14 y velocity (pull bomb 1 frame after iron boots bomb oi dive would)
iron boots are required for any floor heights which cap your y velocity. collapse bomb oi dive as child is likely possible on the ramp.lon lon ranch heart piece crawlspace skipbliny2022-01-13 | Hold target with a working angle, sidehop right, sideroll, then hold forward for the clip.
This is fast for TAS but getting the angle and falling between the crates is difficult so it may not be RTA viable.
Facing angle range 0x8950 to 0x8AB0use B items in bombchu bowling alleybliny2021-08-30 | After quitting Temp B gets restored and is usable for 1 frame before it is dimmed.
Cutscene items will cause a crash when used anytime after entering the chu bowling camera spot.
edit: Works on all versions, including OoT3Dpost 1080 tower collapse skip as childbliny2021-08-30 | store qpa damage before getting isg
idk if this setup is consistent. this is just playback of an input macro I made with the practice rom.eyeball frog + zora tunic ttg strat (v1.0/v1.1)bliny2021-08-27 | speedy speedfrog
(sry for confusing double upload, the original video was wrong)suns song cutscene skip and wrong warpbliny2021-08-08 | ...open chests while pulling a bomb/chubliny2021-07-24 | using a bonk to aim stagger you can open a chest while pulling a bomb as shown. idk
It causes graphical crashes that will be inconsistent for every version. N64 and Wii U VC almost always crash. GC and Wii VC both seem to very randomly crash but not often.zelda escape cs wrong warp with timer wwtbliny2021-07-23 | This skips the requirement of saria's song which is nice I use Lens of truth just to skip timing the magic quickspin, it's not required. Song of Storms or glitched Nayru's Love can also be used instead of magic quickspin. Pull bomb 8 frames into second 0:04 and use Din's Fire on the first explosion frame.gid with dins fire interruptbliny2021-07-21 | We now understand why Din's Fire interrupt works. Here's my writeup: pastebin.com/Yf5rrCaS
This uses shield to delay until an enemy hits Link. Being pushed off a ledge/falling should work as well.sell spooky mask ttg all versions (speak A w/ dins fire interrupt + falling)bliny2021-07-18 | much faster method with the fence and ledge grab: youtu.be/y_CV_k0w9-Imask quest skip ttg with double speak A (v1.0 only)bliny2021-07-16 | it just works This is a huge improvement versus using an egg textbox due to routing issues. You can also RI FW with ladder instead of using Saria's song to trigger the text transfer glitch. These inputs cannot be pause buffered or the Speak A player state will be canceled.spirit medallion cs skip with down A and fw wwtbliny2021-07-15 | Requires Blank B Deku nut down A is v1.0 exclusive. Other versions can shield an explosion while climbing instead.
With Down A and Ocarina Items: youtu.be/tUwrMMcdI6Qmask quest skip ttg using speak A & egg hatch (v1.0 only)bliny2021-07-15 | I found out later that FW works as well: youtu.be/Pasm2UIAnnY Any text similar to egg hatching would work but there isn't much to work with. It just requires any text to close while you're stuck saying nothing to runnerguy.suns song fw void warpbliny2021-07-11 | Returns to the FW entrance index without unsetting it. the warp is 1 framegerudo archery fw wrong warp with down A restricted items (v1.0)bliny2021-07-10 | This makes it possible to cutscene 0 FW wrong warp without item manipulation
requires blank B
Using deku nut for down A with item in hand is v1.0 only. Shielding while targeting with the epona player state active isn't possible, so other versions don't have a way to get down A.
Having any textbox up as you dismount Epona could work for all versions. I've heard runnerguy's text works but I haven't tried.gerudo archery fw wrong warp with text transfer glitchbliny2021-07-09 | Farore's Wind was set in Big Octo's room inside Jabu. I warped to beta Jabu where you can get the 39th heart piece: youtu.be/fby5tqaY5Zk?t=852
FW WWT can be done with the closer boxes: youtu.be/Hp-Rs99CRfcgerudo valley text transfer glitch for broken sword with rc epona rollbliny2021-07-08 | Have blank B, any textbox on screen, or die + revive as you mount Epona to get remote control.
Saria's song isn't required if you get FW WWT a second time instead.
there is another method with hookshot which was found before this: youtu.be/LQDd9a5q1Mg
hookshot jump method with cull during jump: youtu.be/EQzXcOrKWtYmalon wrong warp to zeldas courtyard with rc eponabliny2021-07-06 | bad cutscene pointer can cause it to crashwindy B and malon wrong warp with wwtbliny2021-07-05 | I couldn't find a way to make FW work for the Malon wrong warp. FW textbox will just loop Malon's text instead of warping. If there was a way to break free from talking and quickly use FW then it may be possible.
Full video demonstration for Malon wrong warp: youtu.be/usb17YKmGRYmaster glitch anywherebliny2021-07-04 | aka "Invisible Link glitch"
Prior to the video all you need is to perform timestop with a note staff then play a warp song and accept. This sets it to trigger the warp animation the next time you pull ocarina.
spliced because the warp is one frame and I gave up trying to get it unbuffered. there is no visual cue so it took ~2 minutes of advancing one frame and trying eachsong + fw warp with timestop and cutscene interruptbliny2021-07-03 | Farore's wind was set at the start of Deku tree.
ESS quickshield with ocarina works instead of ocarina items
player instance + 0x670 must have 0x02000000 set to trigger the warp song
credit to Hylian Freddyconfuse frogs, combine song and fw warpsbliny2021-07-01 | FW was set at the entrance to Deku Tree. There is only one frame to warp and it goes to the warp song map with the FW room and coordinates. Day/night timestop with the music staff at the top of river works to get the warp song WWT as well. FW on B is required. (maybe not for OoT3D?)
shoutouts to Gustav for finding the frog WWT through a randomizer glitchblank A with cutscene + down A/ledge cancelbliny2021-06-28 | This concept should work on all versions with or without sword on B. Unfortunately there aren't many crawlspaces so this is obscure for now. Here is an even more obscure way to get Blank A with the special dialog spot WWT: youtu.be/qnD7pqyxY3Utimer fw void warp with dins fire wwtbliny2021-06-22 | an almost universal way to void warp with timer expire or freeze timers. to freeze a timer just interrupt the text box before it finishes. fairy revive camera from water/out of bounds camera lock also works to interrupt the text
based on natalyahasdied's video: youtu.be/bTmH2kYL1Ssfreeze timer after cutscene interruptbliny2021-06-22 | this seems obvious in retrospect interrupting the text lets you do other things as wellactive camera crawlspace warpbliny2021-06-15 | running an active camera II cutscene while entering the crawlspace camera warps link around after he leaves it
overlapping these cameras crashes on both N64 and Wii VC, but not on Wii U VC (GC not yet tested)close dialog text + ledge/down A for cutscene item in hand, navi timestop cam wwtbliny2021-06-11 | For whatever reason the dialog spot actor sets then unsets the "freeze all actors" flag for one frame, two frames after closing the text.
In case it wasn't clear, picking up the heart piece crashed with bean in hand.
The second clip shows that it preserves Navi cam for whatever reason. This could potentially be used for low% to skip a couple items if someone is cool enough to figure out the camera to slash and cull the rock. It would likely need to be done with a tektite ledge cancel near the fences, or the use of some TAS only text delay.
another example in GTG: youtu.be/r3inu0WYZdQledge/down A + ess quickshield interrupt for wwtbliny2021-05-24 | Active camera II cutscenes which don't ruin your player state (like angry cucco cutscene) can be used to interrupt cutscene items. This is likely due to active camera II preventing cutscene items from being used at all. There are likely other player states or animations which can be used to interrupt the cutscene. You can also OI onto the switch instead of ESS quickshield.
and skater's video of Ledge Cancel OI: youtu.be/xoMmXKwMTQslunge storagebliny2021-05-21 | In OoT and MM when you hold into forwards as you slash a sword or stick it gives Link a small boost forward. This is stored as a player state flag for a frame before the swing animation uses it. (0x40000000 at 801DB960 v1.2) If you interrupt the animation the frame it stores the lunge it never gets a chance to unset the flag. When the flag is set it is only looking for the next slash to start, regardless of what kind. This allows the boost to be added to slashes which normally don't use this lunge such as side-slashes, jump-slash, neutral slashes, and quickspins.
This has definitely been done many times in the past on accident as there are quite a few different ways to interrupt a slash; any you can think of probably works. Falling, grabbing ledge, swimming, damage knockback, and sliding all work for example.
All thrusts regardless of weapon add 10 linear velocity frame one, 5 frame two, 0 frame three. Hammer doesn't work for whatever reason.