OoT3D Canceling DHWW anywhere @HylianFreddy
OoT3D Canceling DHWW anywhere  @HylianFreddy
Uploaded July 2021 | Updated September 2026, 1 week ago
It's been 2 years since I started this "challenge" of canceling DHWW in various areas to be able to trigger the unused loading zones from the alternate scene setups, and now I can say it finally came to an end.

Thanks to a new discovery by Blini (youtu.be/pftZ_12NPD0), I found a way to perform a Void Warp to any destination with zoneout type -3 (warp song entrance). This type of Void Warp was the only one that still had serious limitations: types 1 and -1 (regular and special void) have always been pretty versatile, while types 3 (FW), 2 (Grotto return) and -2 (temp flags preservation) could be done in a lot of places thanks to DHVW, Reverse DHVW and Black Screen VW, respectively.

The new trick involves using a mini-cutscene from, for example, a floor switch to interrupt playing the Ocarina after using Timestop to "store" a warp song effect: this lets you gain control of Link while the warp effect is happening, so you can then use FW to set the Next Entrance and hijack the Zoneout Type from the warp song.
By the way, in OoT this either doesn't work or it requires a much more strict timing. I'm always grateful to Grezzo for adding this nice little piece of code that makes it impossible to change the Next Entrance after it's been set already, giving us much more control over the Zoneout Type (in this case the warp song that sets type -3 cannot change the entrance previously set by FW).

Anyway, now that all loading zones in every scene setup #04 are available, I wrote a pastebin with their destinations, I hope it's accurate enough: pastebin.com/NrdaVMH8

Explanation of some specific inputs:
- When doing Timestop, the target+shield required for the trick doesn't dim the buttons because the bottom screen is "title screen locked", and afterwards you can't dim buttons because it's "Ocarina locked", but in between those two locked states there is a short window where Link crouches if you're holding R, and that disables all buttons except for boots and hammer. Releasing R very quickly avoids this problem.
- The reason why I reloaded the room after Timestop to equip items is that, after playing the warp song and selecting Yes, displaying any text box would cancel the stored warp effect, and the Items Menu has a bunch of text boxes that must be avoided

I used a couple of savestates and splices for this video, but I've also done the trick first try on my 3DS without them, so it's not really that hard.
I also have to thank Blini again for making me realize this doesn't require Ledge Cancel as I initially believed. If Ledge Cancel was required, the trick would not be RTA friendly at all (as shown here: youtu.be/3MoUDPhgcSU?t=135).

The next objective is now to find a way to do this as Child Link, so that Max% Child won't require Jabu Wrong Warp for Double Defense anymore.
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Hylian Freddy |

OoT3D Canceling DHWW anywhere

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