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Hylian Freddy | OoT3D Title Screen Wrong Warp without Death Hole glitch @HylianFreddy | Uploaded 4 years ago | Updated 18 minutes ago
This exploit allows for more freedom when doing Grotto Alt Exit during DH, but it still has a lot of restrictions and you need to set up a lot of things to make it work.
This is something I've been wanting to do for a while, and honestly I should've figured it out sooner, given that I had already messed with frozen timers previously.

To start Title Screen Wrong Warping, you need to select "quit" after something else has written a value to the Next Base Entrance Index variable. When doing DH, the grotto sets this variable, but it's also possible to use a frozen timer to start a fade-out and set the variable while on the pause menu.
Given that in OoT3D it's not possible to use duped timers to manipulate where the timer warp takes you, the only entrances that can be used are the Mushroom and Frog timer warps: the first one always crashes the game in Title Screen mode, while the second one crashes only if you have freed Epona. If you avoid the crash, the frog timer will lead to Lon Lon Ranch, where for some reason item restrictions will function properly (Wrong Warps usually enable all your buttons), which means that if you have FW equipped, it'll get dimmed.

Here's a breakdown of what I did in the video:
Before the video, I got FW on B on a file where Epona and the carpenters haven't been freed, and I placed the FW point in Kakariko Shooting Gallery.
I set the Grotto Exit to the position of the Lake Hylia grotto and the entrance index for the Minuet warp.
I got the Eyeball Frog to start the trade timer, then I went to Gerudo Fortress, stopping by the fishing pond to place FW on Temp B (you can do this earlier, but you need to wait for the timer anyway)
I froze the timer with the guard (more info here: youtu.be/FmV1nTXTcmM), then I used the text box in the Options sub-menu to make it expire, and I quit the game to start the Wrong Warp.
The timer expiration resets the B button, so it put FW back on it. I used FW to warp to the grottos area, then I used the grotto exit to warp to Lake Hylia (Wrong Warping with the Minuet entrance usually crashes, but it doesn't if you don't use the regular spawn).

As I've done in my other videos about canceling DHWW in cutscene areas, I showed where the interesting loading zones go to: entering the lab goes to Impa's house, while the fishing pond and Zora's domain entrances are undefined and go to the Deku Tree.

At the end I also show canceling "DH"WW in Lon Lon Ranch, using the combination of Alt Exit and RDHVW found by AATST (youtu.be/Dhp4MEofEHA). There are no interesting loading zones in LLR though, and you can't even get to them anyway because all the doors are locked.
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OoT3D Title Screen Wrong Warp without Death Hole glitch @HylianFreddy

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