Uploaded August 2025 | Updated September 2026, 1 week ago
This could be a possible method to get the last remaining Skulltula in Water Temple for Max% Child, if a way to do the initial Death's Door is found.
[Edit: it's been confirmed possible by hovering off Guays, so this strategy is viable for TAS youtu.be/n8dbG57yyE4]
It makes use of a cool chain of Void Warps that spans 4 scenes:
Lon Lon Ranch → Shadow Temple → Forest Temple → Water Temple
Steps:
- Prepare the FW point by going to Forest Temple in DHWW and placing it in room #21 (the one with Blue Bubbles)
- Go to Lon Lon Ranch and learn Epona's Song to set the entrance
- Perform Death's Door to set the Entrance Point on top of the Stables. This is the only problematic step that I haven't found a way to do yet*
- Start DHWW, unlock the bottom screen to drink a potion, equip Boomerang and FW
- Exit the grotto to spawn in Shadow Temple out of bounds
- Void out once to respawn at the position set in LLR on the stables, then fall down and land on a floor in the boat room
- There is a special floor poly nearby that will make Link slide into the void plane while standing, so it can be used for an easy Cutscene Dive with FW
- Return to FW before reaching the void plane (which means you must select the option at least 3 frames before)
- You will warp to Forest Temple but at the current respawn position (set in LLR), which is above the boss loading zone
- The extended fade-in due to title screen mode will keep the loading zone disabled for just enough time, so target with L to cancel the fall damage animation, use FW immediately when you land, and select return as fast as possible.
- The loading zone will Wrong Warp to Water Temple, and you will appear at the FW position (set in Forest Temple), which is out of bounds in the river room
- Try to pull out the Boomerang before falling into the water, otherwise swim to the edge to fall down temporarily to pull it out.
- Navigate towards the Skulltula and use the boomerang by doing the shield swipe inputs (L+R+Boomerang, release R)
- After getting the token, void out to die, then savewarp.
*
There are 2 problems to solve for the Death's Door:
- Escaping the grotto's pull (it's not possible to simply jump out because all the floor polygons around it are at the same height as the grotto actor)
- Getting on top of the stables
It may be possible to do ISG and hover off the Guays that spawn at night-time, because there are some close to the grotto and some close to the stables, but I haven't even attempted this.
This could be a possible method to get the last remaining Skulltula in Water Temple for Max% Child, if a way to do the initial Death's Door is found.
[Edit: it's been confirmed possible by hovering off Guays, so this strategy is viable for TAS youtu.be/n8dbG57yyE4]
It makes use of a cool chain of Void Warps that spans 4 scenes:
Lon Lon Ranch → Shadow Temple → Forest Temple → Water Temple
Steps:
- Prepare the FW point by going to Forest Temple in DHWW and placing it in room #21 (the one with Blue Bubbles)
- Go to Lon Lon Ranch and learn Epona's Song to set the entrance
- Perform Death's Door to set the Entrance Point on top of the Stables. This is the only problematic step that I haven't found a way to do yet*
- Start DHWW, unlock the bottom screen to drink a potion, equip Boomerang and FW
- Exit the grotto to spawn in Shadow Temple out of bounds
- Void out once to respawn at the position set in LLR on the stables, then fall down and land on a floor in the boat room
- There is a special floor poly nearby that will make Link slide into the void plane while standing, so it can be used for an easy Cutscene Dive with FW
- Return to FW before reaching the void plane (which means you must select the option at least 3 frames before)
- You will warp to Forest Temple but at the current respawn position (set in LLR), which is above the boss loading zone
- The extended fade-in due to title screen mode will keep the loading zone disabled for just enough time, so target with L to cancel the fall damage animation, use FW immediately when you land, and select return as fast as possible.
- The loading zone will Wrong Warp to Water Temple, and you will appear at the FW position (set in Forest Temple), which is out of bounds in the river room
- Try to pull out the Boomerang before falling into the water, otherwise swim to the edge to fall down temporarily to pull it out.
- Navigate towards the Skulltula and use the boomerang by doing the shield swipe inputs (L+R+Boomerang, release R)
- After getting the token, void out to die, then savewarp.
*
There are 2 problems to solve for the Death's Door:
- Escaping the grotto's pull (it's not possible to simply jump out because all the floor polygons around it are at the same height as the grotto actor)
- Getting on top of the stables
It may be possible to do ISG and hover off the Guays that spawn at night-time, because there are some close to the grotto and some close to the stables, but I haven't even attempted this.







![[OoT 1.0] Glitched Damage Value without Deku Stick
This makes QPA possible as adult on N64. It works because of the 1.0 exclusive glitch that lets you use items on the frame the put-away animation starts:
- Press A to put away the sword
- Start falling and press B at the same time on the following frame
The put-away animation gets canceled by the jump-slash, but the sword disappears anyway (like when youre trying to do damage QPA but you get hit too late). The jump-slash then sets the damage value, but Link has no sword in hand anymore, so you get the glitched hitbox.
This works with all swords, hammer and stick. The only requirement is either hover boots + any ledge, or a non-grabbable ledge you can fall off of and still land somewhere.
With hover boots, you have to gain some speed and let Link slide off the edge with no input, otherwise there is not enough hover time for the Put Away to appear on the icon.
Note that you have to press A to put away the item and you cannot, for example, unequip it from the button after jumping: doing that would skip over the frame you need for the 1.0 glitch.
Another thing that works instead of pressing A is burning a stick, but thats obviously pretty useless because you can just do the normal QPA with burning stick then.
Edit: Gabyelnuevo had found this already on the prerelease version 0.9 of OoT https://youtu.be/8P_eV6kTvI4 [OoT 1.0] Glitched Damage Value without Deku Stick](https://i.ytimg.com/vi/kkigDu2vAgU/mqdefault.jpg)


![OoT3D Boss Challenge Wrong Warp [TAS]
Using very precise inputs its possible to get WWT in Links House and use it for a Wrong Warp with the boss challenge option.
TAS tools on Citra are still pretty limited (specifically you cannot use savestates while recording your inputs, you can only frame advance), so I used splices to record this video.
Doing WWT with the bed required solving a lot of problems:
1) Theres no water or crawlspaces around, so Dins Fire Canceling is needed
2) Items are restricted, so you need to do RI multiple times for bombs and DF
3) Deku Nuts are completely non-functional in houses and shops, so damage is needed to unlock movement
4) If you interact with the bed while you have damage invincibility (flashing red), you cant unlock movement with bombs
Detailed explanation of the inputs:
First, I play SoS and use Lens of Truth immediately, which prevents magic usage from the lens letting me use DF.
Then I pull out 2 bombs with RI (about 16-17 frames apart) and place them far from each other so the second one doesnt explode prematurely.
To be able to roll even though Im in range to interact with the bed, I do the equivalent of an OoT buffered A press: changing equipment gets rid of Check A for a frame, so I can use control stick and A button to roll towards the first bomb.
The explosion hits Link, canceling the rolling animation and letting me use items earlier on during the roll invincibility.
I use DF, which deactivates Lens, which in turn despawns and clears whatever memory region is used by magic effects (idk how it works exactly), enabling getting hit and pausing during the DF animation.
On the frame before Link gets hit by the second explosion, I re-equip bombs to make them usable during the following WWT and I press A to interact with the bed (same timing as RI but pressing A instead of the bombs button).
The second explosion hits Link, barely within the roll invincibility window so he doesnt get damage invincibility.
Dins Fire gets canceled and clears the interaction flag, letting me use items with the text on screen.
The text box prevented the bombs button from dimming, so I can pull out a bomb to damage Link and start WWT.
After triggering a fade-out by exiting the house or voiding out, selecting the boss challenge option is frame perfect, because the game mode needs to be set to 4 on the same frame the scene load starts, otherwise the boss menu GameState would be loaded instead of the normal gameplay one.
(Its like when you do BiT, which requires the blue warp to write to the Next Entrance on the frame the load starts, so that the game uses the previous value of -1)
Timestamps:
0:00 Intro text
0:15 First TAS section
1:18 Wrong Warp to SFM
2:40 Setup to warp elsewhere
5:20 Wrong Warp to DC
6:08 Grotto respawns in Links House
7:27 DHWW
7:48 Cutscene Fade-in
8:40 Adult cutscene
Additional information:
- When doing the TSC, you need to do horizontal slashes by tilting the stick because youre targeting the bed, and then use a bomb to put away the sword. The angle is also pretty precise
- Other than the odd exception of the Ganondorf cutscene, the only warps that dont instantly bring you to the Bosses menu are ones that have to do with the Game Mode: you can enter Visions, both from Game Over and Sheikah Stone, and you can quit to the Title Screen or do DHWW.
- Sheikah Stones set the Grotto Exit too, but I didnt show that in the video because the Kokiri Forest one doesnt appear in scene setup 04, and the ToT one is in room 01, so it would crash when returning to Links House.
- I realized that if you do the trick as Adult Link, you can activate Ingo minigame storage to unlock the B button in Links house and use the normal Master Sword for the TSC. Keep in mind that the only items you could use for RI are boots, everything else is restricted during Ingo storage OoT3D Boss Challenge Wrong Warp [TAS]](https://i.ytimg.com/vi/pueVFYqjSmk/mqdefault.jpg)