OoT3D Theory for Water Temple River Room Skulltula as Child @HylianFreddy
OoT3D Theory for Water Temple River Room Skulltula as Child  @HylianFreddy
Uploaded August 2025 | Updated September 2026, 1 week ago
This could be a possible method to get the last remaining Skulltula in Water Temple for Max% Child, if a way to do the initial Death's Door is found.
[Edit: it's been confirmed possible by hovering off Guays, so this strategy is viable for TAS youtu.be/n8dbG57yyE4]

It makes use of a cool chain of Void Warps that spans 4 scenes:
Lon Lon Ranch → Shadow Temple → Forest Temple → Water Temple

Steps:
- Prepare the FW point by going to Forest Temple in DHWW and placing it in room #21 (the one with Blue Bubbles)
- Go to Lon Lon Ranch and learn Epona's Song to set the entrance
- Perform Death's Door to set the Entrance Point on top of the Stables. This is the only problematic step that I haven't found a way to do yet*
- Start DHWW, unlock the bottom screen to drink a potion, equip Boomerang and FW
- Exit the grotto to spawn in Shadow Temple out of bounds
- Void out once to respawn at the position set in LLR on the stables, then fall down and land on a floor in the boat room
- There is a special floor poly nearby that will make Link slide into the void plane while standing, so it can be used for an easy Cutscene Dive with FW
- Return to FW before reaching the void plane (which means you must select the option at least 3 frames before)
- You will warp to Forest Temple but at the current respawn position (set in LLR), which is above the boss loading zone
- The extended fade-in due to title screen mode will keep the loading zone disabled for just enough time, so target with L to cancel the fall damage animation, use FW immediately when you land, and select return as fast as possible.
- The loading zone will Wrong Warp to Water Temple, and you will appear at the FW position (set in Forest Temple), which is out of bounds in the river room
- Try to pull out the Boomerang before falling into the water, otherwise swim to the edge to fall down temporarily to pull it out.
- Navigate towards the Skulltula and use the boomerang by doing the shield swipe inputs (L+R+Boomerang, release R)
- After getting the token, void out to die, then savewarp.

*
There are 2 problems to solve for the Death's Door:
- Escaping the grotto's pull (it's not possible to simply jump out because all the floor polygons around it are at the same height as the grotto actor)
- Getting on top of the stables
It may be possible to do ISG and hover off the Guays that spawn at night-time, because there are some close to the grotto and some close to the stables, but I haven't even attempted this.
OoT3D Theory for Water Temple River Room Skulltula as ChildOoT3D DHVW with Black Screen GlitchOoT3D Canceling DHWW in the GraveyardOoT3D Reversed Death Hole Void WarpOoT3D Boss Challenge EscapeOoT Zombie Hovering without heat timer (Spirit BK Skip)OoT3D Steal the Fishing Rod as Child (w/ Bottle on B)OoT3D Quick PutAway OI[OoT 1.0] Glitched Damage Value without Deku StickOoT3D Death Hole Void Warp (1/2)OoT3D Void Warp DoT skip with WWTOoT3D Boss Challenge Wrong Warp [TAS]
Hylian Freddy |

OoT3D Theory for Water Temple River Room Skulltula as Child

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER