Farores Wind Light Ball Manipulation @HylianFreddy
Farores Wind Light Ball Manipulation  @HylianFreddy
Uploaded September 2021 | Updated September 2026, 1 week ago
Yet another glitch involving Farore's Wind.

The game stores the FW data in 2 places in memory: one of them, the "real FW", is in the respawn data alongside the Entrance Point and the Grotto Exit, and it stores a unique timer for the light ball animation; the other one, the "saved FW", stores a flag to determine if the warp point is currently set.
Both of them also store the more obvious stuff, like entrance index, coordinates and room number, temp flags... but each time you load a scene or set the warp point, the real FW is updated with the saved FW data.

In the video I show that in OoT you can pause and savewarp immediately after using FW, and the warp point won't be deleted because the FW flag is only cleared after the light ball disappears. This doesn't work in OoT3D because the light ball still updates while the game is paused.
What does work in all versions is abusing this little time window to use FW again. Doing so requires Link to be grounded, which is more challenging than you might think.

When you spawn from a FW warp, Link is placed at the stored FW coords and he's invisible; if FW was placed in mid-air using glitches, Link starts falling while still invisible, even in water. After some time, to make him "appear" out of the FW light ball, the game teleports him upwards by 60 units and makes him visible. At this point he does not start falling until the FW light has disappeared completely.
Because of all this, making Link land in the first few frames after he turns visible requires a very specific condition: the stored warp point needs to be in between 2 floors that are close enough to each other, so that Link snaps onto the upper floor when he's moved upward. You can't just place FW beneath a floor, because then Link would fall for more than 60 units before the teleport happens.

Once that's done, you can immediately use FW before it gets cleared to bring up the text box, and then choose to return to the warp point afterwards, when the FW flag is unset. This places you where the light ball was when it faded away completely (because it moves while fading away, changing the real FW location). Additionally, the timer for the light ball animation and the coords for the real FW will be zeroed after the warp, because FW is technically unset at this point. But if you spawn from FW when the timer is 0, the light ball starts the wrong animation: instead of fading away and lowering the timer value, it starts appearing, increasing the timer, and it moves from the (0,0,0) coords to the Entrance Point. Also, this timer is the variable the game checks to determine what should happen when you press the FW button, displaying the FW text if it's positive, casting the spell if it's 0. So you can return to FW infinite times as long as you don't exit the scene (or reload it without FW).

For now I didn't find any actual uses for this technique. Maybe it can help with Wrong/Void Warping, for example setting an entrance point where it wouldn't otherwise be possible.

I found this after one of the OoT3D Randomizer devs, Kewlan, had some problems with the "Keep FW warp point" hack he was making. I looked into those and realized similar things could happen in the base game too.

Timestamps
0:00 FW light ball moving
0:24 FW Savewarp
1:05 In Impa's House
2:24 With Time Block in Forest Temple
2:56 With Armos statue in Spirit Temple
3:51 Entrance Point manipulations
4:25 Example with GtG dialog interrupt
Farores Wind Light Ball ManipulationOoT: Broken Gorons Sword as child [1.0 exclusive]OoT3D Canceling DHWW anywhereInsanely high Hookshot Jump (Invisible Death HJ)OoT3D Trials without hammerOoT3D ISG without recovery heart / fairyOoT3D Forest Trial without fire source w/ DHVWOoT3D Title Screen Wrong Warp without Death Hole glitchOoT3D Skulltula Hookshot Jump with water gravity bootsOoT3D Lost Woods duping without FW/ISGIdea for Jabu WWOoT3D MQ Forest Trial without Song of Time (DHVW from Fire Temple)
Hylian Freddy |

Farore's Wind Light Ball Manipulation

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