Uploaded March 2017 | Updated September 2026, 2 weeks ago
Full title: "Pragmatic & Subversive vs Full Immersion : Implementations of Marginalized Voices in Interactive Media"
Matt Conn goes into what every game developer has to weigh -- do you add in your political message that you are trying to get across, or the representation that you're looking for, and how do you do so effectively.
Do you tone it down to reach the widest audience, and be subversive, or do you go all out and show people what the "true essence" is, capitalism and sales be damned? And just sort of looking at games that explore things like police brutality of POC, queer games etc to debate which approaches "work" in terms of sales, cultural impact, and amount of eyeballs.
Full title: "Pragmatic & Subversive vs Full Immersion : Implementations of Marginalized Voices in Interactive Media"
Matt Conn goes into what every game developer has to weigh -- do you add in your political message that you are trying to get across, or the representation that you're looking for, and how do you do so effectively.
Do you tone it down to reach the widest audience, and be subversive, or do you go all out and show people what the "true essence" is, capitalism and sales be damned? And just sort of looking at games that explore things like police brutality of POC, queer games etc to debate which approaches "work" in terms of sales, cultural impact, and amount of eyeballs.










