Konsoll 2021: Hollie Newsham - Lessons from the Character Creation Process of Destruction AllStars @Konsoll
Konsoll 2021: Hollie Newsham - Lessons from the Character Creation Process of Destruction AllStars  @Konsoll
Uploaded March 2022 | Updated September 2026, 2 weeks ago
Destruction AllStars may have plenty of cars and explosions, but it is also packed with tons of character and character creation is HARD! So how did we create 17 unique characters, ensuring all of them had their own signature personalities whilst future-proofing ourselves for further additions? Using the “Cat Girl” aka “Tw!nkle R10t” as an example, this talk will discuss our step by step process of creating characters from concept through to launch (and all the fun in between!), the techniques we used to overcome creative blocks and the personal challenges I faced starting the project as an Animator with no experience, through to now being a Senior Animator (5 years on!)
Konsoll 2021: Hollie Newsham - Lessons from the Character Creation Process of Destruction AllStarsKonsoll2018 - Day 2Konsoll 2021: Chella Ramanan - Making Games For RealKonsoll 2013: Triple-A, Indie, and why you shouldnt careKonsoll 2016:  Greg Rice & Linn Søvig - Getting your game releasedKonsoll Connect Pitching WorkshopEmmy Jonassen - Looking Beyond Gamers for Your Steam ReleaseKonsoll 2014: Finding the Analogue in Free to PlayKonsoll 2015: Gary Napper - Re creating sci-fis original iconic Alien!Konsoll 2019: Emil Pagliarulo - Designing the Cities of SkyrimKonsoll 2013: Making Games Is Easy. Getting Paid Is HardKonsoll 2019: Åsa Roos - Why Design Matters Applying Ethics to User Experience Design
Konsoll |

Konsoll 2021: Hollie Newsham - Lessons from the Character Creation Process of Destruction AllStars

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER