Konsoll 2014: Finding the Analogue in Free to Play @Konsoll
Konsoll 2014: Finding the Analogue in Free to Play  @Konsoll
Uploaded November 2014 | Updated September 2026, 2 weeks ago
A game designer for 15 years, Anna Marsh got her first job as a level designer for Sony Psygnosis’s Camden Studio thanks to making far-out Quake mods whilst at University. Since then, she’s worked for Acclaim, SCi/Eidos and Creative Assembly, as well as freelance for clients large and small. In addition to being executive designer on Tomb Raider Anniversary and Underworld, she’s also worked on numerous other games including Rogue Trooper, the Aliens & Hitman franchises, Battlestations Midway & Disney social title Superbia. Anna started her own company Lady Shotgun after becoming a parent and needing flexible working hours to fit around childcare arrangements.

Anna also talks, teaches and writes about game design. She likes making games that players find brilliant fun to play.

ladyshotgun.com
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Konsoll 2014: Finding the Analogue in Free to Play

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