Konsoll 2018: Raph Koster - Ten Lessons Learned @Konsoll
Konsoll 2018: Raph Koster - Ten Lessons Learned  @Konsoll
Uploaded January 2019 | Updated September 2026, 2 weeks ago
25 years making games has given a lot of hard-earned lessons. Here are ten of them, spanning a range from design tips to teams to business advice, drawn from real-world game development situations.
Konsoll 2018: Raph Koster - Ten Lessons LearnedKonsoll 2020: Felicia Prehn - What the Music Industry Can Learn From the Game IndustryKonsoll 2020: Dan Thronström - How to make a good games pitchMike Jungbluth - Anatomy Of A Hit ReactionKonsoll 2021: Money Talks - Publishing and InvestmentKonsoll 2016:  Dan Cox - From 0-60: Supercharging your JuniorsKonsoll 2019: Scott Warner - Confirming VisionKonsoll 2023: Lisa Anderson - Introduction to Practical AIKonsoll 2023: Shahrin Khan - Waterfall vs Agile & Game Development (Venba edition)Konsoll 2025 - Day 1Konsoll 2023: Anguel Roumenov - Playful Learning: Toward Adaptability and Away from PrescriptionsKonsoll 2013: Marketing Indie Games on a $0 Budget
Konsoll |

Konsoll 2018: Raph Koster - Ten Lessons Learned

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER