Konsoll 2013: Triple-A, Indie, and why you shouldnt care @Konsoll
Konsoll 2013: Triple-A, Indie, and why you shouldnt care  @Konsoll
Uploaded October 2013 | Updated September 2026, 2 weeks ago
konsoll.org - Ken Wong, creator of Hackycat and art director of Alice: Madness Returns talks about his experiences working in both traditional and indie game development, and why things have never been better for game developers of all kinds of games. -- twitch.tv/spillmakerlauget/c/3064138&utm_campaign=archive_export&utm_source=spillmakerlauget&utm_medium=youtube
Konsoll 2013: Triple-A, Indie, and why you shouldnt careKonsoll 2016:  Greg Rice & Linn Søvig - Getting your game releasedKonsoll Connect Pitching WorkshopEmmy Jonassen - Looking Beyond Gamers for Your Steam ReleaseKonsoll 2014: Finding the Analogue in Free to PlayKonsoll 2015: Gary Napper - Re creating sci-fis original iconic Alien!Konsoll 2019: Emil Pagliarulo - Designing the Cities of SkyrimKonsoll 2013: Making Games Is Easy. Getting Paid Is HardKonsoll 2019: Åsa Roos - Why Design Matters Applying Ethics to User Experience DesignKonsoll 2014: Everything I know about leadership, I learnt from Eve OnlineKonsoll 2020: Max Pears - Crafting level design for combatKonsoll 2022: Ole Andreas Haley - Game Production: Helping your team succeed
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Konsoll 2013: Triple-A, Indie, and why you shouldn't care

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