Konsoll 2021: Chella Ramanan - Making Games For Real @Konsoll
Konsoll 2021: Chella Ramanan - Making Games For Real  @Konsoll
Uploaded March 2022 | Updated September 2026, 2 weeks ago
The why and how of making games about real-world topics and experiences. Looking at the development of, Before I Forget and Windrush Tales and crafting games that carefully represent new perspectives.
Konsoll 2021: Chella Ramanan - Making Games For RealKonsoll 2013: Triple-A, Indie, and why you shouldnt careKonsoll 2016:  Greg Rice & Linn Søvig - Getting your game releasedKonsoll Connect Pitching WorkshopEmmy Jonassen - Looking Beyond Gamers for Your Steam ReleaseKonsoll 2014: Finding the Analogue in Free to PlayKonsoll 2015: Gary Napper - Re creating sci-fis original iconic Alien!Konsoll 2019: Emil Pagliarulo - Designing the Cities of SkyrimKonsoll 2013: Making Games Is Easy. Getting Paid Is HardKonsoll 2019: Åsa Roos - Why Design Matters Applying Ethics to User Experience DesignKonsoll 2014: Everything I know about leadership, I learnt from Eve OnlineKonsoll 2020: Max Pears - Crafting level design for combat
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Konsoll 2021: Chella Ramanan - Making Games For Real

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