Uploaded February 2021 | Updated September 2026, 3 weeks ago
Get a crash course in developing games with CRYENGINE by watching a comprehensive 90-minute Sandbox Editor Master Class from our Learning Manager, Brian Dilg.
Introduction to Sandbox - Brian Dilg
Start Topic
0:00:00 Introduction
0:00:09 Using the Launcher
0:01:00 Using shell extensions
0:02:42 Using GameSDK assets in a non-GameSDK level
0:05:04 Customizing tool layouts
0:07:13 Creaitng a new level
0:11:25 Using entity components to add an entity
0:11:46 Empty entities and helpers
0:13:21 Using the selection, move, rotate, and scale gizmos
0:14:27 Basic camera navigation in Sandbox editor
0:14:54 moving the camera instantly to any object(s)
0:16:59 Orbiting the camera around selected object(s)
0:18:11 Testing physics
0:18:39 Adding a Rigidbody component
0:20:01 Global wind and atmospheric pressure
0:20:24 Brushes vs. physicalized meshes
0:21:00 The resting property
0:21:11 The physics tool
0:21:46 Seeing an object's mass using the Physics tool
0:23:23 Changing the mesh model
0:23:58 Changing thumbnail sizes in folder windows
0:24:11 Snapping objects to the terrain and understanding pivots
0:25:00 Using Get Physics State
0:26:26 Renaming entities
0:26:52 Folders and layers in Level Explorer
0:27:15 Hiding layers and entities
0:27:20 Freezing (locking) entities
0:28:44 Environment Editor
0:29:53 Transform properties
0:30:13 Modifying values by dragging, typing, or clicking
0:31:49 Changing sun settings in an environment preset
0:33:13 Saving an environment preset
0:34:13 Saving a custom tool layout
0:34:52 Physics point constraints
0:35:26 Wireframe view
0:37:12 Absolute world vs. parent/child coordinates
0:37:51 Limiting degree of movement on physics constraints
0:39:02 Physics line constraints
0:42:07 Physics plane constraints
0:42:43 Damping
0:44:23 Mass vs. density
0:46:21 Modifying the heightmap using the Terrain Editor
0:47:42 Reversing the direction of terrain sculpting brushes
0:48:49 Ocean and terrain heights - default, custom
0:49:28 Hiding and repositioning ocean and terrain
0:50:30 Custom ocean height
0:51:07 Generating procedural terrain
0:51:44 Camera collisions with objects or terrain
0:52:31 Adding an environment probe to add ambient light and specular reflections
0:55:26 Setting preferences for helpers
0:56:58 Generating cubemaps for environment probes
0:59:03 Environment probe and cube maps names
0:59:41 Using environment probes in interiors
0:59:58 Fine tuning environment probe settings
1:01:20 Using terrain paint layers
1:02:47 Making terrain textures height- and slope-dependent
1:05:26 Using a water volume to create a lake
1:06:37 Snapping to terrain
1:11:02 Assigning a material to a mesh
1:11:50 The console tool
1:15:06 Using the material editor
1:17:59 Adding a brush to the level
1:19:25 Repositioning objects while modifying terrain height
1:20:39 Dynamically repositioning entities while sculpting terrain
1:21:21 Using the Vegetation Editor
1:26:43 Setting vegetation to bend in the wind
1:27:34 Graphics spec and performance
1:28:12 Using Display Info to monitor frame rate and other performance and memory information
1:29:43 Setting the active layer
1:30:09 Disabling physics on background layers
1:31:01 Layer checkout and team development methods
The Sandbox Editor is the heart of CRYENGINE video game development.
This presentation provides you with an essential overview of the interface's core features.
You'll also receive advice on how to organize and manage your work with the Sandbox Editor, so you can develop an effective workflow, whether you are developing alone or as part of a team.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
#cryengine #masterclass #tutorial
Get a crash course in developing games with CRYENGINE by watching a comprehensive 90-minute Sandbox Editor Master Class from our Learning Manager, Brian Dilg.
Introduction to Sandbox - Brian Dilg
Start Topic
0:00:00 Introduction
0:00:09 Using the Launcher
0:01:00 Using shell extensions
0:02:42 Using GameSDK assets in a non-GameSDK level
0:05:04 Customizing tool layouts
0:07:13 Creaitng a new level
0:11:25 Using entity components to add an entity
0:11:46 Empty entities and helpers
0:13:21 Using the selection, move, rotate, and scale gizmos
0:14:27 Basic camera navigation in Sandbox editor
0:14:54 moving the camera instantly to any object(s)
0:16:59 Orbiting the camera around selected object(s)
0:18:11 Testing physics
0:18:39 Adding a Rigidbody component
0:20:01 Global wind and atmospheric pressure
0:20:24 Brushes vs. physicalized meshes
0:21:00 The resting property
0:21:11 The physics tool
0:21:46 Seeing an object's mass using the Physics tool
0:23:23 Changing the mesh model
0:23:58 Changing thumbnail sizes in folder windows
0:24:11 Snapping objects to the terrain and understanding pivots
0:25:00 Using Get Physics State
0:26:26 Renaming entities
0:26:52 Folders and layers in Level Explorer
0:27:15 Hiding layers and entities
0:27:20 Freezing (locking) entities
0:28:44 Environment Editor
0:29:53 Transform properties
0:30:13 Modifying values by dragging, typing, or clicking
0:31:49 Changing sun settings in an environment preset
0:33:13 Saving an environment preset
0:34:13 Saving a custom tool layout
0:34:52 Physics point constraints
0:35:26 Wireframe view
0:37:12 Absolute world vs. parent/child coordinates
0:37:51 Limiting degree of movement on physics constraints
0:39:02 Physics line constraints
0:42:07 Physics plane constraints
0:42:43 Damping
0:44:23 Mass vs. density
0:46:21 Modifying the heightmap using the Terrain Editor
0:47:42 Reversing the direction of terrain sculpting brushes
0:48:49 Ocean and terrain heights - default, custom
0:49:28 Hiding and repositioning ocean and terrain
0:50:30 Custom ocean height
0:51:07 Generating procedural terrain
0:51:44 Camera collisions with objects or terrain
0:52:31 Adding an environment probe to add ambient light and specular reflections
0:55:26 Setting preferences for helpers
0:56:58 Generating cubemaps for environment probes
0:59:03 Environment probe and cube maps names
0:59:41 Using environment probes in interiors
0:59:58 Fine tuning environment probe settings
1:01:20 Using terrain paint layers
1:02:47 Making terrain textures height- and slope-dependent
1:05:26 Using a water volume to create a lake
1:06:37 Snapping to terrain
1:11:02 Assigning a material to a mesh
1:11:50 The console tool
1:15:06 Using the material editor
1:17:59 Adding a brush to the level
1:19:25 Repositioning objects while modifying terrain height
1:20:39 Dynamically repositioning entities while sculpting terrain
1:21:21 Using the Vegetation Editor
1:26:43 Setting vegetation to bend in the wind
1:27:34 Graphics spec and performance
1:28:12 Using Display Info to monitor frame rate and other performance and memory information
1:29:43 Setting the active layer
1:30:09 Disabling physics on background layers
1:31:01 Layer checkout and team development methods
The Sandbox Editor is the heart of CRYENGINE video game development.
This presentation provides you with an essential overview of the interface's core features.
You'll also receive advice on how to organize and manage your work with the Sandbox Editor, so you can develop an effective workflow, whether you are developing alone or as part of a team.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
#cryengine #masterclass #tutorial
![CRYENGINE Tutorial Special - How to import & set up 3D Apparel [Marvelous Designer]
Learn how to set up a garment in Marvelous Designer, import it into CRYENGINE, and use the engine’s lighting to show it at its best in our tutorial hosted by Roman Perezogin, one of our Junior Technical Designers.
0:00 Introduction
1:36 Asset Overview
2:44 Setting up a garment in Marvelous Designer
3:45 Exporting OBJ
4:24 Import OBJ in CRYENGINE
05:10 Garment in the Viewport
05:50 Lighting Tips
06:35 Advanced Tips
Follow along with the tutorial by downloading our free asset pack, including mannequins, models, and a CRYENGINE-ready scene by visiting the CRYENGINE Marketplace: https://www.cryengine.com/marketplace/product/CEMP-2890
#MarvelousDesigner #HuntContest #AchievedWithCRYENGINE
This tutorial accompanies our Hunt: Showdown 3D Apparel Creation Contest, hosted by Marvelous Designer. Create a garment or outfit for a Legendary Hunter and send us your best screenshot to win prizes in our contest, running until September 15th.
Visit the contest website to find out full details, prizes, and terms and conditions: https://marvelousdesigner.com/event
Visit Marvelous Designer’s website to get a free 30 day trial of the leading realistic cloth making program for 3D artists:
https://www.marvelousdesigner.com/
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace CRYENGINE Tutorial Special - How to import & set up 3D Apparel [Marvelous Designer]](https://i.ytimg.com/vi/Y7WwE8xrkmo/mqdefault.jpg)

![C++ Animations Code: Jumping and Landing - CRYENGINE Summer Academy S1E8 - [Tutorial]
In this episode, Support Engineer Joshua Nuttall introduces you to the simple animation code mechanics used in Breeze. You’ll be shown how to create a simple Jump animation in code. And, as they say, what goes up must come down, so you’ll also be shown how to add a landing animation into the mix, as well as how to create an extendable setup for you to explore with your character. Using the fuel can in Breeze as an example, you’ll also be shown how to animate attachments being added to your character too.
This practical tutorial lasts just under 30 minutes and shows you how to code, set and tweak the parameters for animation, and set idling animations for when no movement is taking place.
00:00 Intro
02:26 Creating Variables
04:32 Reset Animations
05:31 Init Variables
06:44 Initialize
08:13 Reset Event
09:52 Update Animations
19:50 Setting Variables
21:08 Testing Animation
22:05 Attaching fuel to character
26:10 Testing Fuel Attachment
26:50 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #coding #animations #cryengine C++ Animations Code: Jumping and Landing - CRYENGINE Summer Academy S1E8 - [Tutorial]](https://i.ytimg.com/vi/Ybg3v7X4VJ4/mqdefault.jpg)







