Uploaded August 2017 | Updated September 2026, 3 weeks ago
Crytek artist Joe Garth goes through the steps of creating a dunes scene and spaceship using Megascans in CRYENGINE and 3ds max kitbash with DDO for texturing. This tutorial includes a run down of all the steps required to create art for cryengine.
For more on Megascans: http://megascans.se
Timestamps:
01:01 Quixel Suite 2
01:14 Sand dunes Creation
05:05 Spaceship Kitbashing
10:05 Retopologizing geometry
14:36 Uving geometry
20:58 Baking Normal maps with xnormal
22:00 Color ID's
22:52 Texturing with DDO/3DO
26:16 Building the scene in Cryengine.
30:01 Lighting the scene
34:38 Sand Decals
37:35 Composition and layout.
Other CRYENGINE scenes from Joe:
artstation.com/joegarth
UV Mapping tutorials:
youtube.com/watch?v=BbZ7ip-eCcI
youtube.com/watch?v=t_TzQYabCh4
Texture used:
https://megascans.se/assets/pkcfB0
Rock assets used:
https://megascans.se/assets/qcztS
PC specs used:
i7 4770k
16GB RAM
AMD HD7970
You can contact joe garth directly at:
joegarth@joegarth.com
CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at cryengine.com
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Become an Insider: cryengine.com/get-cryengine/memberships
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Crytek artist Joe Garth goes through the steps of creating a dunes scene and spaceship using Megascans in CRYENGINE and 3ds max kitbash with DDO for texturing. This tutorial includes a run down of all the steps required to create art for cryengine.
For more on Megascans: http://megascans.se
Timestamps:
01:01 Quixel Suite 2
01:14 Sand dunes Creation
05:05 Spaceship Kitbashing
10:05 Retopologizing geometry
14:36 Uving geometry
20:58 Baking Normal maps with xnormal
22:00 Color ID's
22:52 Texturing with DDO/3DO
26:16 Building the scene in Cryengine.
30:01 Lighting the scene
34:38 Sand Decals
37:35 Composition and layout.
Other CRYENGINE scenes from Joe:
artstation.com/joegarth
UV Mapping tutorials:
youtube.com/watch?v=BbZ7ip-eCcI
youtube.com/watch?v=t_TzQYabCh4
Texture used:
https://megascans.se/assets/pkcfB0
Rock assets used:
https://megascans.se/assets/qcztS
PC specs used:
i7 4770k
16GB RAM
AMD HD7970
You can contact joe garth directly at:
joegarth@joegarth.com
CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Become an Insider: cryengine.com/get-cryengine/memberships
Join our Forums: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace
![C++ Animations Code: Jumping and Landing - CRYENGINE Summer Academy S1E8 - [Tutorial]
In this episode, Support Engineer Joshua Nuttall introduces you to the simple animation code mechanics used in Breeze. You’ll be shown how to create a simple Jump animation in code. And, as they say, what goes up must come down, so you’ll also be shown how to add a landing animation into the mix, as well as how to create an extendable setup for you to explore with your character. Using the fuel can in Breeze as an example, you’ll also be shown how to animate attachments being added to your character too.
This practical tutorial lasts just under 30 minutes and shows you how to code, set and tweak the parameters for animation, and set idling animations for when no movement is taking place.
00:00 Intro
02:26 Creating Variables
04:32 Reset Animations
05:31 Init Variables
06:44 Initialize
08:13 Reset Event
09:52 Update Animations
19:50 Setting Variables
21:08 Testing Animation
22:05 Attaching fuel to character
26:10 Testing Fuel Attachment
26:50 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
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#cpp #coding #animations #cryengine C++ Animations Code: Jumping and Landing - CRYENGINE Summer Academy S1E8 - [Tutorial]](https://i.ytimg.com/vi/Ybg3v7X4VJ4/mqdefault.jpg)








![Intro to Cinematic Storytelling [Part 2]
In this webinar Crytek Artist Joe Garth focuses on Cinematic Language and lighting techniques, and general tips for how to make things look good. He talks you through various cinematic terminology, like the different shot types, rules of composition and framing. He also takes a look at CRYENGINEs powerful atmospherics and lighting and how to use techniques like rim lighting and depth of field to draw focus or attention to certain areas of the frame.
CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace Intro to Cinematic Storytelling [Part 2]](https://i.ytimg.com/vi/axOgIaPRMwU/mqdefault.jpg)
