Uploaded August 2018 | Updated September 2026, 3 weeks ago
TimeCode Topic
00:00 Displaying a UI Element Using Flow Graph
2:34 Changing the FOV of the default camera in the Editor
3:24 Creating a main start menu in Flash
9:39 Writing the menu ActionScript
10:40 Adding rollover colors to text objects in Flash
15:42 Configuring, displaying and getting data from the start menu in Flow Graph
19:42 Working with XML files
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TimeCode Topic
00:00 Displaying a UI Element Using Flow Graph
2:34 Changing the FOV of the default camera in the Editor
3:24 Creating a main start menu in Flash
9:39 Writing the menu ActionScript
10:40 Adding rollover colors to text objects in Flash
15:42 Configuring, displaying and getting data from the start menu in Flow Graph
19:42 Working with XML files
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace



![Intro to Cinematic Storytelling [Part 2]
In this webinar Crytek Artist Joe Garth focuses on Cinematic Language and lighting techniques, and general tips for how to make things look good. He talks you through various cinematic terminology, like the different shot types, rules of composition and framing. He also takes a look at CRYENGINEs powerful atmospherics and lighting and how to use techniques like rim lighting and depth of field to draw focus or attention to certain areas of the frame.
CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace Intro to Cinematic Storytelling [Part 2]](https://i.ytimg.com/vi/axOgIaPRMwU/mqdefault.jpg)



![Creating and implementing a crosshair [UI Tutorial Part 1] - CRYENGINE 5.7 LTS
Our new UI tutorial series hosted by Tutorial Author Nicholas Gillen begins by showing you how to create a crosshair in CRYENGINE 5.7 LTS.
Learn how to master UI with our new tutorial series. Hosted by CRYENGINE Video Producer and Tutorial Author Nicholas Gillen, the series will give you broad and deep practical knowledge about how UI functions are implemented in CRYENGINE 5.7 LTS and an understanding of what has changed since previous versions of the engine.
00:00 Introduction
00:40 Software Requirements
01:10 Tutorial Steps
01:49 Creating a .cryproject
02:21 Adobe Animate Project Settings
04:20 Creating a Static Crosshair
06:32 Exporting the Crosshair
08:00 Converting the Crosshair .swf to a .gfx
10:14 Directory Structure
10:29 Creating and Explaining the .xml
14:52 Adding CryScaleForm line to .cryproject file
15:42 Implementing the Crosshair into CRYENGINE
18:12 Animated Crosshair Intro
18:38 Adobe Animate Project Settings
19:07 Creating Animated Crosshair in Adobe Animate
23:22 Applying Action Script 3.0 to Crosshair
26:10 Exporting the Animated Crosshair
26:25 Converting the Animated Crosshair .swf to a .gfx
27:07 Directory Structure
27:25 Creating an .xml With Functions
29:40 Adding the Animated Crosshair in CRYENGINE
33:35 Outro
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
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#CRYENGINE #UI #CROSSHAIR Creating and implementing a crosshair [UI Tutorial Part 1] - CRYENGINE 5.7 LTS](https://i.ytimg.com/vi/cyi5SqshwSc/mqdefault.jpg)

![How to Create a Main Menu Using Schematyc [UI Tut. Part 2] - CRYENGINE 5.7 LTS
Learn how to create menus using Schematyc with the second episode in our UI tutorial series hosted by Tutorial Author Nick Gillin.
0:00 Intro Summary
2:24 Required Software
2:55 Adding ActionScript to Play Button in Adobe Animate
5:27 Exporting and Converting .swf/.gfx
6:33 Explaining the .XML
07:27 Adding the Menu, Cursor and Play Button into CRYENGINE 5.7 LTS
13:29 Adding ActionScript to Mute Button in Adobe Animate
14:35 Updating the .XML for the Mute Button
15:04 Adding the Mute Button into CRYENGINE 5.7 LTS
19:14 Adding ActionScript to Quit Button in Adobe Animate
20:20 Updating the .XML for the Quit Button
20:46 Generate a Solution
21:27 Adding Quit Function to the game via C++
25:45 Build and Launch CRYENGINE 5.7 LTS from Visual Studio
26:07 Adding the Quit Button into CRYENGINE 5.7 LTS
Video Producer and Tutorial Author Nick Gillin hosts the second episode of our new CRYENGINE 5.7 UI tutorial series. This practical tutorial shows you how to use Schematyc to implement a functioning main menu. Nick takes you step-by-step through the process using Galaxsys, a twin-stick shooter game sample that you can download for free from the CRYENGINE Asset Database. We recommend that you download it before you watch the tutorial so you can follow along. Youll be shown how to add a menu with clickable buttons to the game and learn the basics of the Schematyc workflow. You will be able to apply what you learn to your own projects.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
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Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#UI #CRYENGINE #UIdesign How to Create a Main Menu Using Schematyc [UI Tut. Part 2] - CRYENGINE 5.7 LTS](https://i.ytimg.com/vi/e48qocK68aA/mqdefault.jpg)
