Uploaded May 2022 | Updated September 2026, 2 weeks ago
Learn how to create menus using Schematyc with the second episode in our UI tutorial series hosted by Tutorial Author Nick Gillin.
0:00 Intro Summary
2:24 Required Software
2:55 Adding ActionScript to 'Play' Button in Adobe Animate
5:27 Exporting and Converting .swf/.gfx
6:33 Explaining the .XML
07:27 Adding the Menu, Cursor and Play Button into CRYENGINE 5.7 LTS
13:29 Adding ActionScript to 'Mute' Button in Adobe Animate
14:35 Updating the .XML for the Mute Button
15:04 Adding the Mute Button into CRYENGINE 5.7 LTS
19:14 Adding ActionScript to 'Quit' Button in Adobe Animate
20:20 Updating the .XML for the Quit Button
20:46 Generate a Solution
21:27 Adding Quit Function to the game via C++
25:45 Build and Launch CRYENGINE 5.7 LTS from Visual Studio
26:07 Adding the Quit Button into CRYENGINE 5.7 LTS
Video Producer and Tutorial Author Nick Gillin hosts the second episode of our new CRYENGINE 5.7 UI tutorial series. This practical tutorial shows you how to use Schematyc to implement a functioning main menu. Nick takes you step-by-step through the process using Galaxsys, a twin-stick shooter game sample that you can download for free from the CRYENGINE Asset Database. We recommend that you download it before you watch the tutorial so you can follow along. You'll be shown how to add a menu with clickable buttons to the game and learn the basics of the Schematyc workflow. You will be able to apply what you learn to your own projects.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
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#UI #CRYENGINE #UIdesign
Learn how to create menus using Schematyc with the second episode in our UI tutorial series hosted by Tutorial Author Nick Gillin.
0:00 Intro Summary
2:24 Required Software
2:55 Adding ActionScript to 'Play' Button in Adobe Animate
5:27 Exporting and Converting .swf/.gfx
6:33 Explaining the .XML
07:27 Adding the Menu, Cursor and Play Button into CRYENGINE 5.7 LTS
13:29 Adding ActionScript to 'Mute' Button in Adobe Animate
14:35 Updating the .XML for the Mute Button
15:04 Adding the Mute Button into CRYENGINE 5.7 LTS
19:14 Adding ActionScript to 'Quit' Button in Adobe Animate
20:20 Updating the .XML for the Quit Button
20:46 Generate a Solution
21:27 Adding Quit Function to the game via C++
25:45 Build and Launch CRYENGINE 5.7 LTS from Visual Studio
26:07 Adding the Quit Button into CRYENGINE 5.7 LTS
Video Producer and Tutorial Author Nick Gillin hosts the second episode of our new CRYENGINE 5.7 UI tutorial series. This practical tutorial shows you how to use Schematyc to implement a functioning main menu. Nick takes you step-by-step through the process using Galaxsys, a twin-stick shooter game sample that you can download for free from the CRYENGINE Asset Database. We recommend that you download it before you watch the tutorial so you can follow along. You'll be shown how to add a menu with clickable buttons to the game and learn the basics of the Schematyc workflow. You will be able to apply what you learn to your own projects.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
#UI #CRYENGINE #UIdesign




![C++ Gameplay Mechanics: Pickup & Collection Zone - CRYENGINE Summer Academy S1E6/B - [Tutorial]
In Episode 6B, Joshua walks you through the step-by-step process of creating an object pick-up zone. The tutorial shows you how to set up objects such as fuel cans that can be picked up and taken to a collection area to trigger an event, in this case, launching a rocket!
00.00 Intro
01:47 Creating The Component
03:46 Holding Fuel Variables For Player
04:51 Pickup Logic
06:30 Revive
07:02 Testing Pickup
08:03 Creating Collection Zone Component
09:30 Creating Variables
11:44 Gameplay Started Event
12:14 Enter Area Event
15:37 Debug Rendering
17:05 Testing
21:45 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
This is an extra episode in our coding tutorial mini-series presented by Support Engineer Joshua Nuttall. These step-by-step tutorials use Visual Studio and CRYENGINE and assume that you have a basic understanding of C++ programming. In case you missed the previous episodes, we recommend that you catch up with the previous episodes in this mini-series:
Episode #6: https://www.youtube.com/watch?v=AY3t7EZAzQI
Episode #6 A: https://www.youtube.com/watch?v=I2h01qQ5buM
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cpp #gamemechanics #cryengine C++ Gameplay Mechanics: Pickup & Collection Zone - CRYENGINE Summer Academy S1E6/B - [Tutorial]](https://i.ytimg.com/vi/fhxKTJwmQJs/mqdefault.jpg)





