Uploaded July 2020 | Updated September 2026, 2 weeks ago
The first video in the series introduces the terms and concepts used in PBR and texturing workflows. You will receive an overview of PBR, an explanation of standard texture map types, and a review of material functions and parameters.
0:00 - Introduction
2:07 - What is "PBR"?
3:12 - Base Color Texture
3:37 - Normal Texture
4:41 - Displacement Texture
4:57 - Displacement Methods overview
6:36 - Workflow differences: Specular vs Metallic
7:24 - Workflow differences: Gloss vs Roughness
8:29 - Material Function Overview
8:44 - Shader Functionality Overview
The tutorial will arm you with a broad understanding of the topic in advance of the release of the second part in this mini-series, which provides a practical step-by-step guide that you can follow.
#AchievedWithCRYENGINE #PBR #Photorealism
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: "End Will Come" (Instrumental) - Hunt:Showdown Original Soundtrack
The first video in the series introduces the terms and concepts used in PBR and texturing workflows. You will receive an overview of PBR, an explanation of standard texture map types, and a review of material functions and parameters.
0:00 - Introduction
2:07 - What is "PBR"?
3:12 - Base Color Texture
3:37 - Normal Texture
4:41 - Displacement Texture
4:57 - Displacement Methods overview
6:36 - Workflow differences: Specular vs Metallic
7:24 - Workflow differences: Gloss vs Roughness
8:29 - Material Function Overview
8:44 - Shader Functionality Overview
The tutorial will arm you with a broad understanding of the topic in advance of the release of the second part in this mini-series, which provides a practical step-by-step guide that you can follow.
#AchievedWithCRYENGINE #PBR #Photorealism
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: "End Will Come" (Instrumental) - Hunt:Showdown Original Soundtrack










![CRYENGINE Character Animation tutorial - Mannequin
0:00 - Introduction
0:50 - Defining the Mannequin system
1:45 - Intro to Mannequin terms through a finished Mannequin player setup
4:30 - Creating a new project and generating a C++ solution
5:45 - Setting up a jump animation fragment in player.h
7:30 - Setting up a jump animation fragment in player.cpp
15:40 - Editing scope in Mannequins player.xml
17:30 - Using Mannequin Editor to define a jump fragment ID
18:55 - Adding animation fragments and tags in Mannequin Editor
19:30 - Adding an animation layer in Mannequin Editor
20:50 - Previewing animation timelines in Mannequin Editor
21:15 - Adjusting blend transitions in Mannequin Editor
24:00 - Viewing and editing Mannequins XML files directly
25:10 - Testing the animations in a level
26:00 - Experimenting with animation layer settings
Hosted by CRYENGINE Learning Manager Brian Dilg, this tutorial dives deep into the Mannequin Editor and Mannequin system. You’ll be shown how to set up new animation states and animate a character with your own player entity in the C++ third-person template. The step-by-step guide takes you through setting up a new jumping animation and creating the logic for controlling it. The Mannequin Editor will be used to loop and fine-tune the transitions between the different animations.
This video follows on from the first tutorial in this series:
Setting up a Player Character in CRYENGINE [FBX]: https://www.youtube.com/watch?v=xP1NpW_iT_A
You can download the source assets for the course on the documentation page for this tutorial: https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Adding+an+Animation+in+Mannequin
Additional information to get you up and running:
Installing Visual Studio tutorial: https://www.youtube.com/watch?v=BRqz4I2DtlI
Compiling a C++ CRYENGINE Project: https://www.youtube.com/watch?v=3P_Cjw9b66E
CRYENGINE, the most powerful game development platform, is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join our forum: https://forum.cryengine.com/
Browse our marketplace: https://www.cryengine.com/marketplace
Check out our official Discord channel: https://discordapp.com/invite/cryengine CRYENGINE Character Animation tutorial - Mannequin](https://i.ytimg.com/vi/kqZubpCYdAM/mqdefault.jpg)