Uploaded March 2020 | Updated September 2026, 3 weeks ago
This is the third part in our art asset pipeline tutorial series covering the creation, importing and usage of Collision Proxies for Blender, hosted by Alin Alexa, Technical Support Specialist.
Timestamps:
0:00 - Introduction
0:57 - Collision Proxy Overview and Explanation
2:14 - Proxy Creation
2:37 - Material and Hierarchy Setup
4:58 - Importing the *.fbx asset using the FBX Mesh Importer
In the third part of our Master Class tutorial series, Alin Alexa, one of our Technical Support Specialists, shows you the recommended way to setup and import Collision Proxies using the FBX pipeline in CRYENGINE using Blender.
This video demonstrates how to set up the Collision Proxy Geometry for you model along with assigning some materials and explaining the object hierarchy required for a successful import process into the engine using Blender and the FBX pipeline in CRYENGINE.
By the end of the tutorial, you will be able to use Blender to create physical collision proxies, which you can import into CRYENGINE using the FBX Importer.
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
Further information about setting up assets and exporting them from Maya into CRYENGINE can be found in our written documentation.
If you want to learn how to create physical collision proxies using a 3DS Max workflow, check out the first tutorial in this series.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
Subscribe to our channel for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
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Browse our Marketplace: cryengine.com/marketplace
Music: Spring Gang - ES_Even Though It Hurts (Instrumental Version) / courtesy of epidemicsound.com
This is the third part in our art asset pipeline tutorial series covering the creation, importing and usage of Collision Proxies for Blender, hosted by Alin Alexa, Technical Support Specialist.
Timestamps:
0:00 - Introduction
0:57 - Collision Proxy Overview and Explanation
2:14 - Proxy Creation
2:37 - Material and Hierarchy Setup
4:58 - Importing the *.fbx asset using the FBX Mesh Importer
In the third part of our Master Class tutorial series, Alin Alexa, one of our Technical Support Specialists, shows you the recommended way to setup and import Collision Proxies using the FBX pipeline in CRYENGINE using Blender.
This video demonstrates how to set up the Collision Proxy Geometry for you model along with assigning some materials and explaining the object hierarchy required for a successful import process into the engine using Blender and the FBX pipeline in CRYENGINE.
By the end of the tutorial, you will be able to use Blender to create physical collision proxies, which you can import into CRYENGINE using the FBX Importer.
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
Further information about setting up assets and exporting them from Maya into CRYENGINE can be found in our written documentation.
If you want to learn how to create physical collision proxies using a 3DS Max workflow, check out the first tutorial in this series.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
Subscribe to our channel for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
Music: Spring Gang - ES_Even Though It Hurts (Instrumental Version) / courtesy of epidemicsound.com






![Intro to Cinematic Storytelling [Part 2]
In this webinar Crytek Artist Joe Garth focuses on Cinematic Language and lighting techniques, and general tips for how to make things look good. He talks you through various cinematic terminology, like the different shot types, rules of composition and framing. He also takes a look at CRYENGINEs powerful atmospherics and lighting and how to use techniques like rim lighting and depth of field to draw focus or attention to certain areas of the frame.
CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
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Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace Intro to Cinematic Storytelling [Part 2]](https://i.ytimg.com/vi/axOgIaPRMwU/mqdefault.jpg)



![Creating and implementing a crosshair [UI Tutorial Part 1] - CRYENGINE 5.7 LTS
Our new UI tutorial series hosted by Tutorial Author Nicholas Gillen begins by showing you how to create a crosshair in CRYENGINE 5.7 LTS.
Learn how to master UI with our new tutorial series. Hosted by CRYENGINE Video Producer and Tutorial Author Nicholas Gillen, the series will give you broad and deep practical knowledge about how UI functions are implemented in CRYENGINE 5.7 LTS and an understanding of what has changed since previous versions of the engine.
00:00 Introduction
00:40 Software Requirements
01:10 Tutorial Steps
01:49 Creating a .cryproject
02:21 Adobe Animate Project Settings
04:20 Creating a Static Crosshair
06:32 Exporting the Crosshair
08:00 Converting the Crosshair .swf to a .gfx
10:14 Directory Structure
10:29 Creating and Explaining the .xml
14:52 Adding CryScaleForm line to .cryproject file
15:42 Implementing the Crosshair into CRYENGINE
18:12 Animated Crosshair Intro
18:38 Adobe Animate Project Settings
19:07 Creating Animated Crosshair in Adobe Animate
23:22 Applying Action Script 3.0 to Crosshair
26:10 Exporting the Animated Crosshair
26:25 Converting the Animated Crosshair .swf to a .gfx
27:07 Directory Structure
27:25 Creating an .xml With Functions
29:40 Adding the Animated Crosshair in CRYENGINE
33:35 Outro
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#CRYENGINE #UI #CROSSHAIR Creating and implementing a crosshair [UI Tutorial Part 1] - CRYENGINE 5.7 LTS](https://i.ytimg.com/vi/cyi5SqshwSc/mqdefault.jpg)