Uploaded August 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
Let's start moving our character with some basic walk controls. We'll finish up the connections from our Input Manager to our Controllers, and then use Rigidbody velocity to put our character into motion.
More details on LateUpdate and the order of event execution in Unity (scroll to bottom of page for a handy chart!): docs.unity3d.com/Manual/ExecutionOrder.html
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
Let's start moving our character with some basic walk controls. We'll finish up the connections from our Input Manager to our Controllers, and then use Rigidbody velocity to put our character into motion.
More details on LateUpdate and the order of event execution in Unity (scroll to bottom of page for a handy chart!): docs.unity3d.com/Manual/ExecutionOrder.html
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










