Grocery Game - Obstacles Work! @GrocerGames
Grocery Game - Obstacles Work!  @GrocerGames
Uploaded January 2023 | Updated September 2026, 2 weeks ago
I finished programming all of the obstacles. A customer slows you down, touching a can on the ground stops you momentarily and a puddle will make you slide to the bottom of the screen. The spider and mouse send your shopper falling back down, and the cart will shove you left or right unless you move out of its way or jump over it.

You can also grab a power up making your shopper flash. It will probably be an invincibility. There is also an added time bonus you can try to grab if the clock runs down really low.

Using my computer I found that with all obstacles running I can generally collect every block (144 of them) before the timer runs out. While on computer and in emulation it may be easier, I did find moments where ill-timed jumps or just not being in the right spot at the bottom and either not being able to grab or getting pushed out of the way to be a little frustrating.

I think what I may do is change the randomization of the obstacles to make some like the shopping cart a bit more prevalent in later stages. So I may also activate each obstacle as the game progresses.

I also want to figure out what happens after every block is collected. Does the screen get redrawn for the next level or will there be an alternating level with different gameplay? I may try to keep this simple and just have the game continue or make some kind of bonus at the end, kind of like in Tapper.
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Grocery Game - Obstacles Work!

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