Uploaded May 2022 | Updated September 2026, 2 weeks ago
Fixed some scanline issues in screen transitions that were a result of some redundant or misplaced code. Played around with pacing. Set it to cycling every third go around to the dropping screen. I may allow this to be switched with a switch. So far it seems a bit too easy as I was able to get two extra lives and not die unintentionally. I also played for 10 minutes and didn't see the powerlines appear so I may have that start sooner to prevent the game stagnating. Also may add more difficulty options or progression, like punishing player if they try to empty trash can too soon to get that itchy trigger finger going or accelerate the drop later on. Overall I was satisfied, as I played ten minutes easily without realizing it which is a good sign.
Fixed some scanline issues in screen transitions that were a result of some redundant or misplaced code. Played around with pacing. Set it to cycling every third go around to the dropping screen. I may allow this to be switched with a switch. So far it seems a bit too easy as I was able to get two extra lives and not die unintentionally. I also played for 10 minutes and didn't see the powerlines appear so I may have that start sooner to prevent the game stagnating. Also may add more difficulty options or progression, like punishing player if they try to empty trash can too soon to get that itchy trigger finger going or accelerate the drop later on. Overall I was satisfied, as I played ten minutes easily without realizing it which is a good sign.










