Uploaded June 2026 | Updated September 2026, 2 weeks ago
I finished adding collisions between players, playfield, and missiles. I fixed a couple little mistakes that resulted in little bugs, like the players being the wrong colors.
I will eventually have the players respawn offscreen and rise up with a limited invincibility but for now I have them respawn at the bottom of the screen. In the DPC+ version I only had them fall to the planet flaming. In this one I decided to add an explosion when they collide with the playfield. The animation was pretty easy because I use a counter for the player hit and then tie that to the cels and inks.
With the basics down I am still trying to figure out various things I can spawn and how to use the playfield sprite. I am considering using the playfield sprite as missiles from the turrets but I might make an alien spacecraft to come flying by. I also haven't quite figured how to use the ball. That might be shots from a turret...
I finished adding collisions between players, playfield, and missiles. I fixed a couple little mistakes that resulted in little bugs, like the players being the wrong colors.
I will eventually have the players respawn offscreen and rise up with a limited invincibility but for now I have them respawn at the bottom of the screen. In the DPC+ version I only had them fall to the planet flaming. In this one I decided to add an explosion when they collide with the playfield. The animation was pretty easy because I use a counter for the player hit and then tie that to the cels and inks.
With the basics down I am still trying to figure out various things I can spawn and how to use the playfield sprite. I am considering using the playfield sprite as missiles from the turrets but I might make an alien spacecraft to come flying by. I also haven't quite figured how to use the ball. That might be shots from a turret...










