Uploaded July 2022 | Updated September 2026, 2 weeks ago
I don't know why it didn't occur to me before but I originally started with an overly complicated idea (watch the first videos and I think I have power transformers and bird nests). I replaced those with just a simple spark that goes across the line. Touch it and you will fall. I will probably make it take away from the status bar.
Before I went any further I decided to work on the sounds. I already had the falling sound (which I may tweak). I added a shock sound if you touch the spark. I also got rid of the reaching sound and made a grab sound instead. Also made sounds for the balloons as they travel up. This took me a little longer to play with but I eventually simplified things by just using a couple variables (one as a check for the y-coordinate of either balloon and the other for that particular sound). I borrowed this sound generation idea from my Pizza Boy adaptation as I was having a hard time turning the sounds off at the right time but tying it to a variable I can just have it count down to 0 and clear out.
I also fixed some of the movement sound issues where the channel would get stuck on and also got rid of the ability to hold down fire and move up or down. Now you can only grab a balloon when stopped.
So far this is coming along nicely. I wanted to avoid flicker so may add some kind of system to bounce the balloons around to keep flicker distance and then I will add my third balloon. Nothing complicated as this is a game for my son but I hope to at least make a little bit of a challenge for fun.
I don't know why it didn't occur to me before but I originally started with an overly complicated idea (watch the first videos and I think I have power transformers and bird nests). I replaced those with just a simple spark that goes across the line. Touch it and you will fall. I will probably make it take away from the status bar.
Before I went any further I decided to work on the sounds. I already had the falling sound (which I may tweak). I added a shock sound if you touch the spark. I also got rid of the reaching sound and made a grab sound instead. Also made sounds for the balloons as they travel up. This took me a little longer to play with but I eventually simplified things by just using a couple variables (one as a check for the y-coordinate of either balloon and the other for that particular sound). I borrowed this sound generation idea from my Pizza Boy adaptation as I was having a hard time turning the sounds off at the right time but tying it to a variable I can just have it count down to 0 and clear out.
I also fixed some of the movement sound issues where the channel would get stuck on and also got rid of the ability to hold down fire and move up or down. Now you can only grab a balloon when stopped.
So far this is coming along nicely. I wanted to avoid flicker so may add some kind of system to bounce the balloons around to keep flicker distance and then I will add my third balloon. Nothing complicated as this is a game for my son but I hope to at least make a little bit of a challenge for fun.