Uploaded April 2023 | Updated September 2026, 2 weeks ago
Not sure of the title. This was formerly 2600beat or the Atari Drum Brain. To demonstrate the features of the Drum Controller I made I am working on a simple sound program a player can use, picking their sounds and customizing their drum kit.
While I made a titlescreen for this video, if I want to keep this under 4k, I may have to exclude a titlescreen and just work it into this main screen. I could make this an 8k game with bankswitching and contain all the sound data into a couple different banks (I have to check what size my chips are).
I am looking at different methods for choosing the sound. Previously I adapted a sample program off Random Terrain's website as a basis for this when I first started this project 4 years ago. I am thinking I can make a block of code for the ADSR and have a data table so depending on the drum activated it may look up the note duration, volume, frequency, and tone, as well as the sustain or decay.
If I keep it simple making this program with only subtle changes, I can save greater changes for the future. In this video I only modify the sound of the hi hat in the first 3 boxes and I keep the same formula for decay.
Not sure of the title. This was formerly 2600beat or the Atari Drum Brain. To demonstrate the features of the Drum Controller I made I am working on a simple sound program a player can use, picking their sounds and customizing their drum kit.
While I made a titlescreen for this video, if I want to keep this under 4k, I may have to exclude a titlescreen and just work it into this main screen. I could make this an 8k game with bankswitching and contain all the sound data into a couple different banks (I have to check what size my chips are).
I am looking at different methods for choosing the sound. Previously I adapted a sample program off Random Terrain's website as a basis for this when I first started this project 4 years ago. I am thinking I can make a block of code for the ADSR and have a data table so depending on the drum activated it may look up the note duration, volume, frequency, and tone, as well as the sustain or decay.
If I keep it simple making this program with only subtle changes, I can save greater changes for the future. In this video I only modify the sound of the hi hat in the first 3 boxes and I keep the same formula for decay.










