Bastiaan Olij | Godot VR Quest development - compiling the latest plugin. @BastiaanOlij | Uploaded October 2020 | Updated October 2024, 26 minutes ago.
In this stream we walked through all the steps to build and use the latest version of the Godot Oculus Mobile plugin as things have changed somewhat since my tutorial video.
The first 10 minutes I forgot to change my camera setup so you may wish to skip that as I will recap on the bits that didn't actually have screen capture going.
youtu.be/QgSAtSf9otg?t=625
There is a lot of discussion in this video as well on various topics.
I might make a condensed version of this video into a tutorial though I was planning to wait until it was clear on how this will be delivered as an asset in the asset library.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.
In this stream we walked through all the steps to build and use the latest version of the Godot Oculus Mobile plugin as things have changed somewhat since my tutorial video.
The first 10 minutes I forgot to change my camera setup so you may wish to skip that as I will recap on the bits that didn't actually have screen capture going.
youtu.be/QgSAtSf9otg?t=625
There is a lot of discussion in this video as well on various topics.
I might make a condensed version of this video into a tutorial though I was planning to wait until it was clear on how this will be delivered as an asset in the asset library.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.