Bastiaan Olij | Godot vehicle tutorial part 4 - finishing the track @BastiaanOlij | Uploaded September 2018 | Updated October 2024, 33 minutes ago.
This part ends our series on track creation. We'll add a bit of code that changes the input to the CSGMeshes and alters the size of the track.
At the end of the video I've included a short timelapse prequel showing how the same track would be created using my new procedural mesh plugin. There are still a few rough edges to this but it shows a nice update.
I'll be busy for a little while finishing the procedural mesh logic but I hope to revisit this series soon and start working on the handling of the car and improving the controls.
Download the project here:
github.com/BastiaanOlij/vehicle-demo/tree/Part-4
Music:
Sunspots - Jemery Blake
YouTube Audio Library
This part ends our series on track creation. We'll add a bit of code that changes the input to the CSGMeshes and alters the size of the track.
At the end of the video I've included a short timelapse prequel showing how the same track would be created using my new procedural mesh plugin. There are still a few rough edges to this but it shows a nice update.
I'll be busy for a little while finishing the procedural mesh logic but I hope to revisit this series soon and start working on the handling of the car and improving the controls.
Download the project here:
github.com/BastiaanOlij/vehicle-demo/tree/Part-4
Music:
Sunspots - Jemery Blake
YouTube Audio Library