@BastiaanOlij
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Bastiaan Olij | Godot vehicle tutorial part 4 - finishing the track @BastiaanOlij | Uploaded September 2018 | Updated October 2024, 33 minutes ago.
This part ends our series on track creation. We'll add a bit of code that changes the input to the CSGMeshes and alters the size of the track.

At the end of the video I've included a short timelapse prequel showing how the same track would be created using my new procedural mesh plugin. There are still a few rough edges to this but it shows a nice update.

I'll be busy for a little while finishing the procedural mesh logic but I hope to revisit this series soon and start working on the handling of the car and improving the controls.

Download the project here:
github.com/BastiaanOlij/vehicle-demo/tree/Part-4

Music:
Sunspots - Jemery Blake
YouTube Audio Library
Godot vehicle tutorial part 4 - finishing the trackTrying out some entries of the Godot XR Gamejam part 2Dev stream 2 - Building a VR space shooter in GodotGodot - Navmesh VR Part 1Dev stream 29 - Godotengine OpenXR developmentDev stream 4 - Building a VR space shooter in GodotIntroduction into Godot 3D Physics part 1Godot arkit demoGodot Sponza test in VRDev stream 33 - Godot engine developmentStickmanWork stream 1 - Working on our VR Editor

Godot vehicle tutorial part 4 - finishing the track @BastiaanOlij

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