FF7 Mexicos Hardcore Mod - To The Bronco! @SegaChief
FF7 Mexicos Hardcore Mod - To The Bronco!  @SegaChief
Uploaded May 2014 | Updated September 2026, 2 weeks ago
That poor ol' Bronco is lonely and waiting for us. Thing is, so are a bunch of horr-able monsters; let's not keep 'em waiting, eh?

-Bottomswell- [0:00]

The most disruptive thing here is Lunar Strike which inflicts Confuse. This derails us a fair bit, preventing healing and having us damage ourselves if we have spells cooking. Thankfully, the Tsunami wasn't too strong so once we reached that phase we were home dry...in a manner of speaking.

-Jenova BIRTH- [5:02]

A long fight and her Lasers hit hard but I've got a lot of experience with this fight's flow now. We go defensive until she goes through her three phases of attack and then go after her during the long 'cooldown' period. I also used my Light Curtain (which was dropped from the Rufus + Dark Nation) to give us a little extra staying power.

Biggest killer here is Stop which leaves a character vulnerable and makes it much harder to use Wait ATB effectively. Poison is also annoying as it cancels out Defend whenever a 'tick' of damage is dealt.

-Dyne- [14:37]

This fight can be dangerous but Dyne can still be Poisoned (though not put to Sleep) so all we have to do is land a successful Bio and then turtle him with Defend + Cure. We can't deal with double attacks so it's important we don't hit him at all, otherwise this AI will be triggered.

-Gongaga Turks- [16:15]

Very luck-reliant fight without Big Guard (which I went and got immediately after this) as Reno's Turk Light will hit for 700 damage unless you've got Sadness up. This can result in a character being killed if Rude decides to also go after that character on the same turn.

-Gi Nattak- [21:51]

Armed with Enemy Skills, we can lay down some decent damage with Beta. This heals the Flames but we actually want them alive as Nattak will waste turns using Take Over when they're still around. Why do we want him to waste turns? Because his spear inflicts instant death so we need to bring him down fast. And he's immune to healing magic as well, so no Phoenix Downs here!

-Lost Number- [25:58]

First, I went up Mt. Nibel to get the Powersoul and the second Elemental materia; two very valuable tools. For set-up, we equipped the Bolt Ring and Star Pendants, with Elemental + Bolt and Poison + Added Effect to cover the gaps. This leaves Quake2 but hey-ho.

We want to go through the magic side as the physical side gets two turns and was hitting for 2000 damage in regular game, so who knows how much damage he'll deal here. We go in with Beta, and when the Magic side takes over we swap to Powersoul + Deathblow and ???? (the KING of Enemy Skills).

-Materia Keeper- [29:24]

There's no Paralysis here, but with the Powersoul and ???? we can blaze through the Goal Keeper before he can use Cure2 more than once. His Hell Combo inflicts Paralysis and Sleep (as well as Poison), which makes his single-target attacks slightly more effective at controlling the battle. Trine can be dealt with using the Bolt Ring and the two Elemental materia.

-Palmer- [32:05]

He's immune to most basic elements, from Fire to Water, so physical attacks are the only way to go (unless we use Matra Magic :I). Problem is, his evasion is sky-high so it takes a while for us to bring him down. His Mako Gun also spits out Tier 3 spells instead of Tier 2 and we can't cover them all reliably. He's also got 180 speed so keeping up can be tough.

And thus the Bronco was liberated. Praise be! I'm off to buy Diamond Bangles, these Mythril Armlets are looking a bit, eh, beat-up.
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FF7 Mexico's Hardcore Mod - To The Bronco!

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