EarthBound Walkthrough - Magicant (Part A) @nemi43
EarthBound Walkthrough - Magicant (Part A)  @nemi43
Uploaded July 2010 | Updated September 2026, 2 weeks ago
Part 40A - To just before Ness's Nightmare

Part B - youtube.com/watch?v=MNv09Tl5Hgk

If Ness isn't protected from Flash with the Night, Sea, or Star Pendant, buy an Earth Pendant from the store. Don't buy it otherwise because the Earth Pendant provides only 50% protection from Flash. The near 100% immunity to Flash provided by the Night, Sea, or Star Pendant is preferable because the boss at the end of Magicant can instantly defeat Ness with a "glorious light" attack.

Magicant is a lot easier if you take advantage of the rolling HP counter. Don't use Lifeup until Ness's HP rolls down to about 150 or 200, and don't start attacking until the HP counter reaches near max.


Outline:

0:45 - Recruit a Flying Man.
8:16 - "Check" the squiggly thing.


Notes:

0:08 - Magic Pudding: recovers 40 PP. You shouldn't need to buy any if Ness is carrying Magic Truffles or Brain Food Lunch.

1:04 - Gift box enemies can move only in a straight line and can be approached from behind if you have the space to sidestep them.

2:05 - Bag of Dragonite: save it for the boss here.

2:21 - Goddess Band: equip it on Paula when Ness wakes up.

4:08 - Mr. Molecule: can't use PSI for the first 4 rounds.

6:24 - Care Free Bomb: don't use Lifeup until Ness's HP rolls down to about 150. Try to wait for Ness's HP counter to reach near max before attacking again.


My rules for this walkthrough:

1. I don't use Big/Multi Bottle Rockets because I think they make the game too easy. My hope is that not using Bottle Rockets will give you a better sense of what each boss is like and make these videos more interesting.

2. I don't do any level grinding. I'll point out when I think I'm under-leveled in the videos.

Useful links:
For enemy and item info - starmen.net/mother2/ebdb
For game mechanics - starmen.net/mother2/gameinfo/technical/equations.php
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EarthBound Walkthrough - Magicant (Part A)

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