Super Mario Galaxy 2 IL speedruns - Slipsand Green Stars @nemi43
Super Mario Galaxy 2 IL speedruns - Slipsand Green Stars  @nemi43
Uploaded June 2016 | Updated September 2026, 2 weeks ago
Green Star 1 - 39.25 s

Long-jumping across the sand can be frustrating because you can easily get a normal jump or even a backflip for seemingly no reason. From what I can tell, the best ways to prevent losing your long-jumps are to not bend your trajectory too much and to press A before landing so you spend minimal time touching the sand. If you lose your long-jumps, the easiest way to restart them is to repress Z while walking for 1 or 2 seconds and then press A.

The most obvious path to take across the first planet is along the inside of the curves. However, it's possible to long-jump completely over the stone segments to maintain the speed you get from the flowing sand, but this requires angling the long-jump towards the outside of the curves. From my testing, it seems jumping over only the second stone segment saves time, which makes sense since the planet starts to bend the other way after that point.


0:24 - The timing of this block depends on how long the intro plays and the path you take on the first planet. Luckily, with the route I use on the first planet, I get the timing I want by almost entirely skipping the intro.


1:02 - Green Star 2 - 53.13 s


1:32 - It's possible to travel through this section by long-jumping straight across the left side of the planet, long-jumping over the pit from the Comet Medal, and then wall-jumping off the side of the path. When I timed it, though, long-jumping across the right side was about 30 frames faster in reaching the moving block.


1:54 - Getting the correct angle towards the Star can be a little precise. My consistency method is to start by holding down, quickly alternate between down-left and down 3 times immediately upon landing on the slide, and then keep holding down until reaching the Star. From testing with save states on emulator, I didn't lose any time with this method compared to holding the correct angle the entire way.


2:19 - Green Star 3 - 1 m 24 s


3:27 - I spent a lot of time trying different methods of getting pushed by the Rhomps, but I couldn't find a consistent way to do it.

The location in which I got the Star is about average for my attempts. In my best attempt during practice, I got the Star one Rhomp earlier, but that happened only once.


4:06 - Evidence it might not be possible to get pushed very far by a Rhomp.
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nemi43 |

Super Mario Galaxy 2 IL speedruns - Slipsand Green Stars

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